Dry Lagoon

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Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Dry Lagoon

Post by Welf »

My map, already tested with Index, hmm instead of finding bugs we made the map easier, so it can be on novice (it was planned as novice map, but somehow some parts got too hard :( )
We need to check, if everything works like it should
Nigel
Posts: 76
Joined: Sat May 10, 2014 7:48 pm
Player profile: http://ddnet.tw/players/Nigel/
Mapper profile: http://ddnet.tw/mappers/Nigel/

Re: Dry Lagoon

Post by Nigel »

Hello, I just looked at graphics and played filter (nice).
2 details that I noticed :
screenshot_2014-07-12_14-20-32.png
screenshot_2014-07-12_14-20-32.png (238.37 KiB) Viewed 1675 times
ugly "DDRace" starter, maybe you didn't dilate idk :)
screenshot_2014-07-12_14-20-59.png
screenshot_2014-07-12_14-20-59.png (109.44 KiB) Viewed 1675 times
small detail. (grass exceeds)
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Dry Lagoon

Post by Welf »

I tried to fix the DDRace logo, wasn't possible for me,
and i deleted that grass, thanks ;)
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deen
TECHNICAL Team
Posts: 3576
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Dry Lagoon

Post by deen »

Yeah, I can't fix the DDRace logo either, so i deleted it from ddnet client. =/
Someone could make a DDNet startline instead with this maybe:
Attachments
ddnet.png
ddnet.png (210.67 KiB) Viewed 1666 times
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Dry Lagoon

Post by Index »

Hey,
so I did a last testrun with Welf and everything seems to be fine (: The newest version is on the testservers and the map can be released (Novice 3*?)
About the ddrace logo: I can take a look at it and maybe try to fix it, but I'm afraid I can't create a whole new ddnet-starline although that would be nice :p
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