Shadow
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- Server PW: nimrocks
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- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
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- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Shadow
Hi my new map. and thank iMTG for helping.
novice.
novice.
Last edited by Deeper on Mon Aug 31, 2015 5:08 pm, edited 11 times in total.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
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- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Shadow
About gameplay :
Gameplay really was not tested,to boring parts for me, sry. But generally not so bad, esecially for speedrunners.
cp7: grenade chetable!(by just jumping between shields), sg chetable(using cp).
cp 45/26 unbalanced, cp 45 is same difficulty and much shorter. Suggestion to add +1 freeze line to cp45.
cp 45/26 suggestion to make solo here
cp28 not used
cp23 you can easy go left using just hook, avoiding long upper part.
About graphics:
Interesting idea of marking hook/unhook blocks. Not sure about freeze marking...its unusual but imo not good.Generally not bad design.
1.What the black round shaking sh**t at the start oO? xD
2. Remove synchronization for envelopes(not really important here, but kinda improve)
3.Suggestion remove CPs mark, here over99 bugs with them...
4.Suggestion make fileds around black marks a bit brighter.
5. 6.
Gameplay really was not tested,to boring parts for me, sry. But generally not so bad, esecially for speedrunners.
cp7: grenade chetable!(by just jumping between shields), sg chetable(using cp).
cp 45/26 unbalanced, cp 45 is same difficulty and much shorter. Suggestion to add +1 freeze line to cp45.
cp 45/26 suggestion to make solo here
cp28 not used
cp23 you can easy go left using just hook, avoiding long upper part.
About graphics:
Interesting idea of marking hook/unhook blocks. Not sure about freeze marking...its unusual but imo not good.Generally not bad design.
1.What the black round shaking sh**t at the start oO? xD
2. Remove synchronization for envelopes(not really important here, but kinda improve)
3.Suggestion remove CPs mark, here over99 bugs with them...
4.Suggestion make fileds around black marks a bit brighter.
5. 6.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
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- Clan: iMTG
Re: Shadow
Gameplay should be good and fun for Novice players, mixed with a unique design gives enough reasons to release it on DDNet.
.hi._.leute._.gll. | iMTGmember
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Shadow
thx
cp7 Так и надо
cp 45/26 Спасибо то что предложили идею добавить ещё одну линию, и я добавил. по поводу дисбаланса на этом парте, эта карта для новичков, и 45 чп будет для них действительно тяжёлый парт (ну если они захотят по фасту) поставил соло
28cp Убрал
cp23 Спасибо, исправил
По поводу скринов это отметка DeepFreeze.
hi_leute_gll wrote:Gameplay should be good and fun for Novice players, mixed with a unique design gives enough reasons to release it on DDNet.
Thank for test.BannZay wrote:About gameplay :
Gameplay really was not tested,to boring parts for me, sry. But generally not so bad, esecially for speedrunners.
cp7: grenade chetable!(by just jumping between shields), sg chetable(using cp).
cp 45/26 unbalanced, cp 45 is same difficulty and much shorter. Suggestion to add +1 freeze line to cp45.
cp 45/26 suggestion to make solo here
cp28 not used
cp23 you can easy go left using just hook, avoiding long upper part.
[/attachment]
cp7 Так и надо
cp 45/26 Спасибо то что предложили идею добавить ещё одну линию, и я добавил. по поводу дисбаланса на этом парте, эта карта для новичков, и 45 чп будет для них действительно тяжёлый парт (ну если они захотят по фасту) поставил соло
28cp Убрал
cp23 Спасибо, исправил
По поводу скринов это отметка DeepFreeze.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Shadow
По поводу скринов. Эта же отметка используеться для телепортов. Да и не нужна она ты же уже солнышки добавил.Deeper wrote: По поводу скринов это отметка DeepFreeze
цп 45 - проблема не в том что он очень сложный для новичков, а втом что и альтернативный путь Так же очень сложный для тех же новичков
eng : About screens. This mark already used for tele. Also, that no need, u already use sun mark.
cp 45 - problem not that it hard so hard for novices, problem is - alterantive way too hard for this novices too
- BannZay
- Posts: 837
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Re: Shadow
Just looked on map:
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
SpoilerShow
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2.
3.- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
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Re: Shadow
Something changed?
Also sg in wall looks stupid.
Also sg in wall looks stupid.
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