happy day
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 14
- Joined: Mon May 18, 2015 6:33 pm
- Player profile: http://ddnet.tw/players/Sheldon
- Mapper profile: http://ddnet.tw/mappers/Sheldon/
Re: happy day
- Attachments
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- happy day.map
- (395.87 KiB) Downloaded 89 times
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: happy day
Sorry, ik this is your first map, but I think you need too know much more about mapping before you make a map. Change the bg, make it look better, balance the parts, then come here. I stopped testing halfway through the map because of it's boringness, so there is much more bugs. Anyways:
- Attachments
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- All of those tiles in a row is ugly. Make a tile layer with grass_main and put the lightest in a bar where these are. And remove some.
- screenshot_2015-08-21_13-18-22.png (273.43 KiB) Viewed 3244 times
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- I wish I could say this map moderate 2*, but it's way too unbalanced. Make this part easier.
- screenshot_2015-08-21_13-24-13.png (239.22 KiB) Viewed 3244 times
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- Lift up all teles 1 tile and put unfreeze on all teles.
- screenshot_2015-08-21_13-20-20.png (318.96 KiB) Viewed 3244 times
i exist
so do you
magic
so do you
magic
- Knight
- Posts: 132
- Joined: Tue Jan 27, 2015 10:25 pm
- Player profile: http://ddnet.tw/players/Knight-32--58-3/
- Mapper profile: http://ddnet.tw/mappers/Knight-32--58-3/
Re: happy day
Why are you testing for bugs then !?!?!?BamBam wrote:Sorry, ik this is your first map, but I think you need too know much more about mapping before you make a map. Change the bg, make it look better, balance the parts, then come here. I stopped testing halfway through the map because of it's boringness, so there is much more bugs. Anyways:
iMTGmember
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- Posts: 14
- Joined: Mon May 18, 2015 6:33 pm
- Player profile: http://ddnet.tw/players/Sheldon
- Mapper profile: http://ddnet.tw/mappers/Sheldon/
Re: happy day
ups syr this is the real
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: happy day
So to tell him whats a bug or not. So in his new version he doesnt make same mistakes.Knight wrote:
Why are you testing for bugs then !?!?!?
i exist
so do you
magic
so do you
magic
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- Posts: 14
- Joined: Mon May 18, 2015 6:33 pm
- Player profile: http://ddnet.tw/players/Sheldon
- Mapper profile: http://ddnet.tw/mappers/Sheldon/
Re: happy day
i hope its better
[mod=hi_leute_gll]Cleaned up.[/mod]
- Attachments
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- happy day.map
- (397.71 KiB) Downloaded 86 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: happy day
Mostly standard drag parts, wich are bad mapped. Shouldn't be released, imo.
.hi._.leute._.gll. | iMTGmember
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- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: happy day
you must put something original in the map, it is all standard and without cool design, btw good work for training map, I think u can do better next time
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