happy day

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Sheldon
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happy day

Post by Sheldon »

its my first ddrace map i hope its nice :D
Sheldon
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Re: happy day

Post by Sheldon »

:)
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happy day.map
(395.87 KiB) Downloaded 89 times
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BamBam
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Re: happy day

Post by BamBam »

Sorry, ik this is your first map, but I think you need too know much more about mapping before you make a map. Change the bg, make it look better, balance the parts, then come here. I stopped testing halfway through the map because of it's boringness, so there is much more bugs. Anyways:
Attachments
All of those tiles in a row is ugly. Make a tile layer with grass_main and put the lightest in a bar where these are. And remove some.
All of those tiles in a row is ugly. Make a tile layer with grass_main and put the lightest in a bar where these are. And remove some.
screenshot_2015-08-21_13-18-22.png (273.43 KiB) Viewed 3191 times
I wish I could say this map moderate 2*, but it's way too unbalanced. Make this part easier.
I wish I could say this map moderate 2*, but it's way too unbalanced. Make this part easier.
screenshot_2015-08-21_13-24-13.png (239.22 KiB) Viewed 3191 times
Lift up all teles 1 tile and put unfreeze on all teles.
Lift up all teles 1 tile and put unfreeze on all teles.
screenshot_2015-08-21_13-20-20.png (318.96 KiB) Viewed 3191 times
i exist
so do you
magic
Sheldon
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Joined: Mon May 18, 2015 6:33 pm
Player profile: http://ddnet.tw/players/Sheldon
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Re: happy day

Post by Sheldon »

its better now ?
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happy day.map
(395.87 KiB) Downloaded 102 times
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Knight
Posts: 132
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Re: happy day

Post by Knight »

BamBam wrote:Sorry, ik this is your first map, but I think you need too know much more about mapping before you make a map. Change the bg, make it look better, balance the parts, then come here. I stopped testing halfway through the map because of it's boringness, so there is much more bugs. Anyways:
Why are you testing for bugs then !?!?!?
iMTGmember
Sheldon
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Player profile: http://ddnet.tw/players/Sheldon
Mapper profile: http://ddnet.tw/mappers/Sheldon/

Re: happy day

Post by Sheldon »

ups syr this is the real
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BamBam
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Re: happy day

Post by BamBam »

Knight wrote:
Why are you testing for bugs then !?!?!?
So to tell him whats a bug or not. So in his new version he doesnt make same mistakes.
i exist
so do you
magic
Sheldon
Posts: 14
Joined: Mon May 18, 2015 6:33 pm
Player profile: http://ddnet.tw/players/Sheldon
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Re: happy day

Post by Sheldon »

;)

i hope its better

[mod=hi_leute_gll]Cleaned up.[/mod]
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happy day.map
(397.71 KiB) Downloaded 86 times
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hi_leute_gll
Posts: 2525
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Clan: iMTG

Re: happy day

Post by hi_leute_gll »

Mostly standard drag parts, wich are bad mapped. Shouldn't be released, imo.
.hi._.leute._.gll. | iMTGmember
Spyker
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Re: happy day

Post by Spyker »

you must put something original in the map, it is all standard and without cool design, btw good work for training map, I think u can do better next time
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