Aim 11.0
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Re: Aim 11.0
Are there still needed fixes?Novo wrote:Pls check the hooktrought there are many missed angle fixes :/
I took a look at the map, you should make some more stuff HD, fps drop very low even in HD off
will be added on planned releases soon
- Novo
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Re: Aim 11.0
there are many if i remember right.Welf wrote:Are there still needed fixes?Novo wrote:Pls check the hooktrought there are many missed angle fixes :/
I took a look at the map, you should make some more stuff HD, fps drop very low even in HD off
will be added on planned releases soon
And in 2nd part first hooktrought, cant download the map for take a screen and cant download maps from testsrv somtime its bugged , would be nice if someone can take a look for it before release.
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Re: Aim 11.0
i took a look at hookthrough, often it is not helpfull to add 1 tile ^^
these are also not that important
these are also not that important
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- Novo
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Re: Aim 11.0
This screen with cp3 the start of the part is with ht too there would it be usefull too
- Aoe
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Re: Aim 11.0
Fixed bugs and added 2 parts
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Re: Aim 11.0
had a look, sadly not ready for release
i also suggest to put the layer in group 4 HD
i also suggest to put the layer in group 4 HD
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- major entitie bugs
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- Aoe
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Re: Aim 11.0
fixed
add /spec pls- Soreu
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Re: Aim 11.0
You can add it from editor on your own thanks to new featureAoe wrote:add /spec pls
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Aoe
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Re: Aim 11.0
how :,(Soreu wrote:You can add it from editor on your own thanks to new featureAoe wrote:add /spec pls
- Soreu
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Re: Aim 11.0
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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