Niella (Moderate)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Niella (Moderate)
Moderate 3-4 star
- Attachments
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- Niella.map
- (434.41 KiB) Downloaded 107 times
Last edited by Senphys :3 on Fri Aug 07, 2015 10:22 pm, edited 10 times in total.
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Niella
1)U should set detail yes for clouds/stars/moon
2)This cloud should be less transpaensly then other? 3) non marked useless deep (also useless switches that cofusing players in end of faily part not anymore)
2)This cloud should be less transpaensly then other? 3) non marked useless deep (also useless switches that cofusing players in end of faily part not anymore)
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- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Re: Niella
1. fix
2. fix
3. fix
I added 3 points above the frieze where it was not
2. fix
3. fix
I added 3 points above the frieze where it was not
- Attachments
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- Niella.map
- (421.24 KiB) Downloaded 90 times
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Niella
Cool! Then I go to test it again.
Results:
Some graphics bugs:
1) 2) 3) Just suggestion : make another marks for solo and deepfreeze (for example white tee - solo off, black tee - solo on, black line - deepfreeze, white line - undeepfreeze It gives the logic of things)
Results:
Some graphics bugs:
1) 2) 3) Just suggestion : make another marks for solo and deepfreeze (for example white tee - solo off, black tee - solo on, black line - deepfreeze, white line - undeepfreeze It gives the logic of things)
- Attachments
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- screenshot_2015-08-01_19-48-11.png (147.87 KiB) Viewed 2983 times
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- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Re: Niella
1. fix
2. fix
3. Thank you for the idea and do
2. fix
3. Thank you for the idea and do
- Attachments
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- Niella.map
- (422.38 KiB) Downloaded 102 times
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- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Re: [Moderate] Niella
Fixed a lot of bugs + tried to remove certain imbalance (1 part 2 part moderate brutal)
- Attachments
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- Niella.map
- (421.83 KiB) Downloaded 93 times
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: [Moderate] Niella
Man, just bugs without explanation, have any question/need help with this map just send me pm:
P.s.: gameplay will be tested by me after fixing visual bugs, good luck!
Edited : I test gameplay before(then map was a bit changed), but I wont test it twice after and before fixing... (Edited for hi_leute_gll)
SpoilerShow
0. Make non hd background under HD, or remove HD mark from existing already! ( I can help with this,
if u dont get what u should do )
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Suggestion to change color of hookable blocks, its very simmilar to non-hookable ( not important)
if u dont get what u should do )
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Suggestion to change color of hookable blocks, its very simmilar to non-hookable ( not important)
Edited : I test gameplay before(then map was a bit changed), but I wont test it twice after and before fixing... (Edited for hi_leute_gll)
Last edited by BannZay on Thu Aug 06, 2015 1:58 pm, edited 1 time in total.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Moderate] Niella
13. is not a suggestion... it's a bug because you can miss it and spawn somewhere earlier
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- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.tw/players/Senphys-32--58-3/
Re: [Moderate] Niella
1. fix
2. fix
3. idk what need fixed
4. fix
5. idk what need fixed
6. fix
7. fix
8. fix
9. fix
10. fix
11. fix
12. fix
13. fix
14. fix and do 1 CTO
15. fix
16. no
2. fix
3. idk what need fixed
4. fix
5. idk what need fixed
6. fix
7. fix
8. fix
9. fix
10. fix
11. fix
12. fix
13. fix
14. fix and do 1 CTO
15. fix
16. no
- Attachments
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- Niella.map
- (422 KiB) Downloaded 87 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: [Moderate] Niella
Gameplay should be tested first!BannZay wrote: P.s.: gameplay will be tested by me after fixing visual bugs, good luck!
If you change gameplay, you also often need to change the design, so you are doing everything twice.
Also you should first figure out, if the map is good enough, let the mapper fix dozens of bugs, just to say then that the map isn't good enough, would be very unfair.
.hi._.leute._.gll. | iMTGmember
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