My Secound Map

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

My Secound Map

Post by Skeptar »

Hey Guys!
My first map was rly rly rly shit :D
Now i created a new one with some harder parts.
And i´ve used my brain to create some rly nice parts (my oppinion) :D
skeptar3.map
(50.73 KiB) Downloaded 128 times
Only find bugs pls.
I dont want add some Tele or else i think its beatable without teleport anywhere :)

And only positive criticism. Haha
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: My Secound Map

Post by Index »

You forgot to embed some graphics and the spawn is placed wrong (:
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: My Secound Map

Post by Skeptar »

Uff thx :D
Now i emebeded every graphic.
And the spawn is on the right position.
skeptar3.map
(375.82 KiB) Downloaded 140 times
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: My Secound Map

Post by Skeptar »

I fixed the end line (for the time).
The map name is maybe "Nameless" because i dont know a name :s
And now i want read: "Skeptar this map is rly great and you can play the map tomorrow at our servers"
skeptar3.map
(375.82 KiB) Downloaded 136 times
Can someone write this? :D
Nigel
Posts: 76
Joined: Sat May 10, 2014 7:48 pm
Player profile: http://ddnet.tw/players/Nigel/
Mapper profile: http://ddnet.tw/mappers/Nigel/

Re: My Secound Map

Post by Nigel »

Nop sorry, you don't use ddnet features well.
some screenshots but you have in general to respect http://ddnet.tw/howto/
screenshot_2014-07-01_21-09-13.png
screenshot_2014-07-01_21-09-13.png (100.2 KiB) Viewed 2902 times
sun, sun, sun ... you didn't feel it a bit ugly ? :P
screenshot_2014-07-01_21-10-28.png
screenshot_2014-07-01_21-10-28.png (125.03 KiB) Viewed 2902 times
screenshot_2014-07-01_21-10-49.png
screenshot_2014-07-01_21-10-49.png (119.77 KiB) Viewed 2902 times
screenshot_2014-07-01_21-24-43.png
screenshot_2014-07-01_21-24-43.png (101.66 KiB) Viewed 2902 times
speedup is ok, the pb is the rifle tile.


I didn't test the whole map, only first parts and it was good in my opinion.
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: My Secound Map

Post by Index »

You do not have to use the ddnet tiles exactly as they are described at ddnet.tw/howto. Some variation is fine as long as it is still clear what it stands for and you do not use different symobls for the same entite (:
I don't know whether I like the map, sry :( The design is again very simple, just generic unhookable and the standard blue background. Don't get me wrong, that's not a bad thing, but I'm sure you can do better. Maybe you can at least use a greater variety of unhookable tiles (I mean, not only the one 1tile block and the one 2x2 block, the tileset provides many other tiles to enhance the overall look :D) Gameplay-wise the map is not that bad. For me some parts are kinda annoying because they are extremely faily or too hard while other parts are relatively easy. In my opinon you should keep some ideas of your first map and just mix them with the creative parts of that map, together with some more teles it would be a nice modearte map then imo. But, that's just my opinion :)
Here are some things I additionally noticed:
Attachments
remove shields and text there (see fourth screen for explanation)
remove shields and text there (see fourth screen for explanation)
screenshot_2014-07-02_11-07-58.png (170.38 KiB) Viewed 2901 times
better use a simple line of freeze tiles as background instead of that white triangle-like-blocks for the marker-line
better use a simple line of freeze tiles as background instead of that white triangle-like-blocks for the marker-line
screenshot_2014-07-02_10-57-23.png (143.12 KiB) Viewed 2901 times
use 'aspect ratio' on that quad
use 'aspect ratio' on that quad
screenshot_2014-07-02_11-00-40.png (193.26 KiB) Viewed 2901 times
better you place a shotgun here and make shields around that part, otherwsie you keep the shotgun for like the whole map (you get it in the second part and you need it here alomost right before finish)
better you place a shotgun here and make shields around that part, otherwsie you keep the shotgun for like the whole map (you get it in the second part and you need it here alomost right before finish)
screenshot_2014-07-02_11-00-11.png (191.58 KiB) Viewed 2901 times
one speed arrow isn't enough + reove that symbol on the left
one speed arrow isn't enough + reove that symbol on the left
screenshot_2014-07-02_10-58-00.png (171.66 KiB) Viewed 2901 times
tele look kinda ugly, too much contrast between the black and the solid white
tele look kinda ugly, too much contrast between the black and the solid white
screenshot_2014-07-02_10-57-12.png (167.36 KiB) Viewed 2901 times
maybe remove freeze there + add shields (see fourth screen for explanation)
maybe remove freeze there + add shields (see fourth screen for explanation)
screenshot_2014-07-02_10-56-24.png (161.66 KiB) Viewed 2901 times
solo-marker is the same as deep, just white. us another symbol for that
solo-marker is the same as deep, just white. us another symbol for that
screenshot_2014-07-02_10-55-47.png (220.34 KiB) Viewed 2901 times
hmm, I thinks it's not that bad that you used the 'suns' as unfreeze marker + maybe the part is a little bit too hard + you used the same symbol for deep and undeep, change that
hmm, I thinks it's not that bad that you used the 'suns' as unfreeze marker + maybe the part is a little bit too hard + you used the same symbol for deep and undeep, change that
screenshot_2014-07-02_10-51-49.png (145.78 KiB) Viewed 2901 times
that doesn't look nice :( As I wrote in my post you can easily enhance that without another tileset. You could also delete the inner blocks?
that doesn't look nice :( As I wrote in my post you can easily enhance that without another tileset. You could also delete the inner blocks?
screenshot_2014-07-02_10-51-25.png (279.03 KiB) Viewed 2901 times
use 'aspect ratio' to properly display that quad in the right ratio (:
use 'aspect ratio' to properly display that quad in the right ratio (:
screenshot_2014-07-02_10-51-10.png (111.12 KiB) Viewed 2901 times
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: My Secound Map

Post by Skeptar »

Thx for you answers!

@Index:
I changed some things (Picture 2, Picture 5, Picture 7, Picture 8, Picture 9 (a bit) and Picture 10) i hope i dont miscounted :D
Picture 1 -> i cant change it... If i change it can both tees go at the top and can skip the part.
Picture 6 -> i think its okay :s // I dont have to change it or?
Picture 11 -> i clicked "aspect ratio" but then is the picture to big :D
True the style and the background is realy simple, but i like it... -> Here the same // I dont have to change it or?

Some parts are rly hard (for me, maybe not for other Tee´s), but i think better some harder parts and its a "little challenge".

And now my big ask: Is the map good enough for ddnet, or not? (only write yes!!!! :D)
skeptar3.map
(639.74 KiB) Downloaded 125 times
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: My Secound Map

Post by Ama »

The map is OK nothing special but good for your second map you improved much

but i would use another tileset to make the map more interessting more special

and yes change the teleport color its really ugly :D
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: My Secound Map

Post by Skeptar »

Whats is now...?
You think the freeze tile is ugly but i like it :s -> must i change it then?

How long will the testing take?
HMH
Posts: 145
Joined: Mon May 05, 2014 8:41 pm
Player profile: http://ddnet.tw/players/HMH/

Re: My Secound Map

Post by HMH »

I agree with Ama, there are already hundreds of maps with standard unhookable so it would be way better with another tileset. Create your own one or search for a nice one.

Protip: http://forum.ddnet.tw/viewtopic.php?f=14&t=161 ;)
Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests