My Secound Map
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
My Secound Map
Hey Guys!
My first map was rly rly rly shit
Now i created a new one with some harder parts.
And i´ve used my brain to create some rly nice parts (my oppinion)
Only find bugs pls.
I dont want add some Tele or else i think its beatable without teleport anywhere
And only positive criticism. Haha
My first map was rly rly rly shit
Now i created a new one with some harder parts.
And i´ve used my brain to create some rly nice parts (my oppinion)
Only find bugs pls.
I dont want add some Tele or else i think its beatable without teleport anywhere
And only positive criticism. Haha
Re: My Secound Map
You forgot to embed some graphics and the spawn is placed wrong (:
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: My Secound Map
Uff thx
Now i emebeded every graphic.
And the spawn is on the right position.
Now i emebeded every graphic.
And the spawn is on the right position.
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: My Secound Map
I fixed the end line (for the time).
The map name is maybe "Nameless" because i dont know a name :s
And now i want read: "Skeptar this map is rly great and you can play the map tomorrow at our servers"
Can someone write this?
The map name is maybe "Nameless" because i dont know a name :s
And now i want read: "Skeptar this map is rly great and you can play the map tomorrow at our servers"
Can someone write this?
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: My Secound Map
Nop sorry, you don't use ddnet features well.
some screenshots but you have in general to respect http://ddnet.tw/howto/ sun, sun, sun ... you didn't feel it a bit ugly ? speedup is ok, the pb is the rifle tile.
I didn't test the whole map, only first parts and it was good in my opinion.
some screenshots but you have in general to respect http://ddnet.tw/howto/ sun, sun, sun ... you didn't feel it a bit ugly ? speedup is ok, the pb is the rifle tile.
I didn't test the whole map, only first parts and it was good in my opinion.
Re: My Secound Map
You do not have to use the ddnet tiles exactly as they are described at ddnet.tw/howto. Some variation is fine as long as it is still clear what it stands for and you do not use different symobls for the same entite (:
I don't know whether I like the map, sry :( The design is again very simple, just generic unhookable and the standard blue background. Don't get me wrong, that's not a bad thing, but I'm sure you can do better. Maybe you can at least use a greater variety of unhookable tiles (I mean, not only the one 1tile block and the one 2x2 block, the tileset provides many other tiles to enhance the overall look :D) Gameplay-wise the map is not that bad. For me some parts are kinda annoying because they are extremely faily or too hard while other parts are relatively easy. In my opinon you should keep some ideas of your first map and just mix them with the creative parts of that map, together with some more teles it would be a nice modearte map then imo. But, that's just my opinion :)
Here are some things I additionally noticed:
I don't know whether I like the map, sry :( The design is again very simple, just generic unhookable and the standard blue background. Don't get me wrong, that's not a bad thing, but I'm sure you can do better. Maybe you can at least use a greater variety of unhookable tiles (I mean, not only the one 1tile block and the one 2x2 block, the tileset provides many other tiles to enhance the overall look :D) Gameplay-wise the map is not that bad. For me some parts are kinda annoying because they are extremely faily or too hard while other parts are relatively easy. In my opinon you should keep some ideas of your first map and just mix them with the creative parts of that map, together with some more teles it would be a nice modearte map then imo. But, that's just my opinion :)
Here are some things I additionally noticed:
- Attachments
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- remove shields and text there (see fourth screen for explanation)
- screenshot_2014-07-02_11-07-58.png (170.38 KiB) Viewed 2901 times
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- better use a simple line of freeze tiles as background instead of that white triangle-like-blocks for the marker-line
- screenshot_2014-07-02_10-57-23.png (143.12 KiB) Viewed 2901 times
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- use 'aspect ratio' on that quad
- screenshot_2014-07-02_11-00-40.png (193.26 KiB) Viewed 2901 times
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- better you place a shotgun here and make shields around that part, otherwsie you keep the shotgun for like the whole map (you get it in the second part and you need it here alomost right before finish)
- screenshot_2014-07-02_11-00-11.png (191.58 KiB) Viewed 2901 times
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- one speed arrow isn't enough + reove that symbol on the left
- screenshot_2014-07-02_10-58-00.png (171.66 KiB) Viewed 2901 times
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- tele look kinda ugly, too much contrast between the black and the solid white
- screenshot_2014-07-02_10-57-12.png (167.36 KiB) Viewed 2901 times
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- maybe remove freeze there + add shields (see fourth screen for explanation)
- screenshot_2014-07-02_10-56-24.png (161.66 KiB) Viewed 2901 times
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- solo-marker is the same as deep, just white. us another symbol for that
- screenshot_2014-07-02_10-55-47.png (220.34 KiB) Viewed 2901 times
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- hmm, I thinks it's not that bad that you used the 'suns' as unfreeze marker + maybe the part is a little bit too hard + you used the same symbol for deep and undeep, change that
- screenshot_2014-07-02_10-51-49.png (145.78 KiB) Viewed 2901 times
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- that doesn't look nice :( As I wrote in my post you can easily enhance that without another tileset. You could also delete the inner blocks?
- screenshot_2014-07-02_10-51-25.png (279.03 KiB) Viewed 2901 times
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- use 'aspect ratio' to properly display that quad in the right ratio (:
- screenshot_2014-07-02_10-51-10.png (111.12 KiB) Viewed 2901 times
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: My Secound Map
Thx for you answers!
@Index:
I changed some things (Picture 2, Picture 5, Picture 7, Picture 8, Picture 9 (a bit) and Picture 10) i hope i dont miscounted
Picture 1 -> i cant change it... If i change it can both tees go at the top and can skip the part.
Picture 6 -> i think its okay :s // I dont have to change it or?
Picture 11 -> i clicked "aspect ratio" but then is the picture to big
True the style and the background is realy simple, but i like it... -> Here the same // I dont have to change it or?
Some parts are rly hard (for me, maybe not for other Tee´s), but i think better some harder parts and its a "little challenge".
And now my big ask: Is the map good enough for ddnet, or not? (only write yes!!!! )
@Index:
I changed some things (Picture 2, Picture 5, Picture 7, Picture 8, Picture 9 (a bit) and Picture 10) i hope i dont miscounted
Picture 1 -> i cant change it... If i change it can both tees go at the top and can skip the part.
Picture 6 -> i think its okay :s // I dont have to change it or?
Picture 11 -> i clicked "aspect ratio" but then is the picture to big
True the style and the background is realy simple, but i like it... -> Here the same // I dont have to change it or?
Some parts are rly hard (for me, maybe not for other Tee´s), but i think better some harder parts and its a "little challenge".
And now my big ask: Is the map good enough for ddnet, or not? (only write yes!!!! )
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- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: My Secound Map
The map is OK nothing special but good for your second map you improved much
but i would use another tileset to make the map more interessting more special
and yes change the teleport color its really ugly
but i would use another tileset to make the map more interessting more special
and yes change the teleport color its really ugly
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: My Secound Map
Whats is now...?
You think the freeze tile is ugly but i like it :s -> must i change it then?
How long will the testing take?
You think the freeze tile is ugly but i like it :s -> must i change it then?
How long will the testing take?
Re: My Secound Map
I agree with Ama, there are already hundreds of maps with standard unhookable so it would be way better with another tileset. Create your own one or search for a nice one.
Protip: http://forum.ddnet.tw/viewtopic.php?f=14&t=161
Protip: http://forum.ddnet.tw/viewtopic.php?f=14&t=161
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