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Holiday's Sky

Posted: Sun Jul 26, 2015 7:34 pm
by eliminator
Hello,
It's my first map.

Re: Holiday's Sky

Posted: Mon Jul 27, 2015 2:01 pm
by eliminator
Hey i fixed some bugs.

Re: Holiday's Sky

Posted: Mon Jul 27, 2015 2:43 pm
by eliminator
Ok NOW all bugs are fixed!

Re: Holiday's Sky

Posted: Mon Jul 27, 2015 2:49 pm
by Ñı©Ø
Pff i tested the map... for me it needs redesign, with shadows and cool stuff... i don't like it... i show you some bugs but then i can even help you redesign it...

Re: Holiday's Sky

Posted: Tue Jul 28, 2015 1:50 pm
by eliminator
ok, i a bit modificated map because first part was useless.BG did for me Zaiross (thank you).
an i fixed bugs

Re: Holiday's Sky

Posted: Tue Jul 28, 2015 2:46 pm
by eliminator
hehe i didn't put tele

Re: Holiday's Sky

Posted: Sat Aug 01, 2015 12:44 pm
by Ñı©Ø
Tested it, found other bugs... idk if we should release this map but it can be a nice 4*novice... I don't like so much design but ok...

Re: Holiday's Sky

Posted: Sat Aug 01, 2015 1:59 pm
by BannZay
Agaisnt Nico I like that ,becouse it is not random as on other maps, mean u can visual detect where is true way, but I dont care about this parts when play,just becouse I play with entities :) , especially when map contain backgrounds like this (so many details so u can`t focus on game)
screenshot_2015-08-01_14-00-38.png
screenshot_2015-08-01_14-00-38.png (371.91 KiB) Viewed 2681 times
Ñı©Ø wrote:for me it needs redesign
Agree with Nico. It looks not so good now.(clouds needs aspect ratio, marks smooth with bg, many things nt fit on map,many graphics bugs)

Dont like to post 999 screens for map, that contain so many bugs, eliminator, wirght me in skype(bannzayoo)/pm on forum to test it together, I can show u them all and discuss if u want. About gameplay : its novice map, u can just use switches against faily deep/undeep combinated with tele`s. I`m not sure easily make new map that contain best parts of this or full remake this map. Anyway still working on map, there is many good parts! (*and bugs :P)

Re: Holiday's Sky

Posted: Sun Aug 02, 2015 2:37 pm
by eliminator
:D fixed, invisible block aren't invisible, becouse block on ground show where they are...

Re: Holiday's Sky

Posted: Sun Aug 02, 2015 3:22 pm
by Spyker
i cant see an original part, but for novice players it is cool map, just redesign grass, change colors of ht, hook, unhook.
sun is ugly, clouds too, I bet you can do it better.. i cant help you because im not online in this period, but you can ask index, he is good designer.

after that, you should learn how to Mark cp better with Shadows, and use font layer for deep and undeep.

it look bad when you put 4 1x1 Blocks, it is better to use 2x2.

you can use other mapres, generic unhook is over used, but it is just a suggestion :) like all