Tuna Maps
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Tuna Maps
Hey!
Here are most of my maps, older ones I cant seem to find. All my maps used to be on the old South African servers, and now since we moved I decided to try get them up here, since these servers are much better in my opinion. Fluff and Fluff 2 are already on the servers, no idea how they got there. Please take a look at my maps and feel free to make any suggestions. I will be happy to edit. The Lonely Swim series and Quick Dip maps are solo maps. TakeUrLuggage is a map to be done with your dummy. The rest are either novice or moderate difficulty. I doubt they will qualify for brutal. Please tell me if i uploaded a incorrect version of a map.
-Tuna
Here are most of my maps, older ones I cant seem to find. All my maps used to be on the old South African servers, and now since we moved I decided to try get them up here, since these servers are much better in my opinion. Fluff and Fluff 2 are already on the servers, no idea how they got there. Please take a look at my maps and feel free to make any suggestions. I will be happy to edit. The Lonely Swim series and Quick Dip maps are solo maps. TakeUrLuggage is a map to be done with your dummy. The rest are either novice or moderate difficulty. I doubt they will qualify for brutal. Please tell me if i uploaded a incorrect version of a map.
-Tuna
- Attachments
-
- Team maps.rar
- (3.03 MiB) Downloaded 139 times
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- Solo maps.rar
- (1.91 MiB) Downloaded 134 times
- deen
- Posts: 3576
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- Discord: deen#5910
Re: Tuna Maps
Hi Tuna. We randomly saw the Fluff maps somewhere and liked them. We didn't even know you're active anymore.
- Lady Saavik
- Posts: 1763
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Re: Tuna Maps
SOLO MAPS
Quick Dip 1&2
NO. Very very short and boring I don't say bad maps, but we like some variety in parts, not only 1 type. I see you use extra Images for background (to make another color). You could just change color of the blue Quad you have - your map will be smaller.
Quick Dip 1&2
NO. Very very short and boring I don't say bad maps, but we like some variety in parts, not only 1 type. I see you use extra Images for background (to make another color). You could just change color of the blue Quad you have - your map will be smaller.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
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Re: Tuna Maps
Nice to hear about some easy maps!
About Lonely Swim serie. Nice that you used weapons and few tilesets. Here my opinion but someone else should take a look at these short maps too.
1. hooking 1 tile all the time? not cool, NO
2. boring, faily, NO
3. rly cool, variety, some rocket, YES
4. cool for speed and normal run, YES
5. ohh short, NO
6. cool YES
7. it's ok, YES?
8. hm not bad idea, but it's more like race mod ^^ let's say YES
9.0. I don't like long and boring beginning, NO
9.1. Same beginning, idk, NO
9.2. Not sure, I can't even start ^^ And every 'trap' catched me Harder than other maps, but ok - YES
9.3. Looks good, need to think where to go, go back, etc. YES
9.4. Too many edgejumps NO
I found few tiny things to fix but I'll wait some time for decission which maps we take.
About Lonely Swim serie. Nice that you used weapons and few tilesets. Here my opinion but someone else should take a look at these short maps too.
1. hooking 1 tile all the time? not cool, NO
2. boring, faily, NO
3. rly cool, variety, some rocket, YES
4. cool for speed and normal run, YES
5. ohh short, NO
6. cool YES
7. it's ok, YES?
8. hm not bad idea, but it's more like race mod ^^ let's say YES
9.0. I don't like long and boring beginning, NO
9.1. Same beginning, idk, NO
9.2. Not sure, I can't even start ^^ And every 'trap' catched me Harder than other maps, but ok - YES
9.3. Looks good, need to think where to go, go back, etc. YES
9.4. Too many edgejumps NO
I found few tiny things to fix but I'll wait some time for decission which maps we take.
Re: Tuna Maps
Hey,
that's nice to see so many solo and novice/moderate maps. For the moment, I just tested the Lonely Swim solo maps that Saavik said would be good, so here is my opinion on them (EDIT: all tested now):
1: I really like the design, the sun is stunning, only the clouds move too fast. Gameplay-wise I like this map as well. Ye, it's mostly one-tile-hook but not that hard, especially if you did the first part with kill tiles. So, we should maybe take the map. 2: Hmm, the design is nice (maybe a little bit too dark) and it's a standard gores map. Nothing special, but also not really bad. Maybe we should take it.
3: Ye, I like that map as well. The design is quite nice. But I don't understand why there are two different start areas and only one spawn. Maybe change that. 4: Really nice map, good design and great gameplay. We should definitely take that map.
5: Sry, but the parts are kinda annoying, I think we should not take that one :(
6: ah, this time with many teles. The map is kinda good, but I don't like the design, sry :(
7: Hmm, i dont know. The map is not that bad, but there are better ones in this series.
8: Maybe too short and little bit to short-race-like, but I don't know. I would say no.
9.0: If the first part with rocket and unfreeze would be not that long than it would a good map. So, maybe shorten that part, add another one instead and we can take this one.
9.1: Many parts where you have to rocket jump with one freeze tile above unhookable, but there's nothing wrong about that. We should maybe take it.
9.2: Awesome map, nice design and gameplay. As Saavik already wrote a little bit harder than the other ones, but really good. We should definitely take that.
9.3: Hmm, ye maybe we should take that one. I think some parts can be annoying after some time, though.
9.4:
So, here the short version: 4, 9.0(with slight changes), 9.2 YES // 1, 2, 3, 6, 7, 9.1 MAYBE // 5, 8, 9.3 NO
that's nice to see so many solo and novice/moderate maps. For the moment, I just tested the Lonely Swim solo maps that Saavik said would be good, so here is my opinion on them (EDIT: all tested now):
1: I really like the design, the sun is stunning, only the clouds move too fast. Gameplay-wise I like this map as well. Ye, it's mostly one-tile-hook but not that hard, especially if you did the first part with kill tiles. So, we should maybe take the map. 2: Hmm, the design is nice (maybe a little bit too dark) and it's a standard gores map. Nothing special, but also not really bad. Maybe we should take it.
3: Ye, I like that map as well. The design is quite nice. But I don't understand why there are two different start areas and only one spawn. Maybe change that. 4: Really nice map, good design and great gameplay. We should definitely take that map.
5: Sry, but the parts are kinda annoying, I think we should not take that one :(
6: ah, this time with many teles. The map is kinda good, but I don't like the design, sry :(
7: Hmm, i dont know. The map is not that bad, but there are better ones in this series.
8: Maybe too short and little bit to short-race-like, but I don't know. I would say no.
9.0: If the first part with rocket and unfreeze would be not that long than it would a good map. So, maybe shorten that part, add another one instead and we can take this one.
9.1: Many parts where you have to rocket jump with one freeze tile above unhookable, but there's nothing wrong about that. We should maybe take it.
9.2: Awesome map, nice design and gameplay. As Saavik already wrote a little bit harder than the other ones, but really good. We should definitely take that.
9.3: Hmm, ye maybe we should take that one. I think some parts can be annoying after some time, though.
9.4:
So, here the short version: 4, 9.0(with slight changes), 9.2 YES // 1, 2, 3, 6, 7, 9.1 MAYBE // 5, 8, 9.3 NO
Last edited by Index on Fri Jun 27, 2014 1:30 pm, edited 1 time in total.
Re: Tuna Maps
Let's move on to the team maps :p
First of all, Up High: Well, I have to say the background idea is just awesome (: Unfortuantely it's not perfectly executed yet, you should make the 'day and night time' longer (night/day change should be like every one or two minutes) and the black strings should be a little bit more transparent (and they should be a seemless straigt line, I don't know but currently it looks not that good). Furthermore you should probably do it without paraxy, so it's always in the middle of the screen. Oh, and the pull move should be slower, so you can see how the moon slowly appears :D But well, thats just my opinion. A few words about the gameplay: Hmm, all in all a nice 3player map for novice difficulty although you can cheat many parts :( You should definitely change those parts and overthink some of your part concepts, maybe you can think of another solo-part concept as well (not only short gores). Overall, the map is not that bad, but also not as good as some other maps you made. I don't know if we should take it, probably not.
(Will take a look at the other maps soon)
First of all, Up High: Well, I have to say the background idea is just awesome (: Unfortuantely it's not perfectly executed yet, you should make the 'day and night time' longer (night/day change should be like every one or two minutes) and the black strings should be a little bit more transparent (and they should be a seemless straigt line, I don't know but currently it looks not that good). Furthermore you should probably do it without paraxy, so it's always in the middle of the screen. Oh, and the pull move should be slower, so you can see how the moon slowly appears :D But well, thats just my opinion. A few words about the gameplay: Hmm, all in all a nice 3player map for novice difficulty although you can cheat many parts :( You should definitely change those parts and overthink some of your part concepts, maybe you can think of another solo-part concept as well (not only short gores). Overall, the map is not that bad, but also not as good as some other maps you made. I don't know if we should take it, probably not.
(Will take a look at the other maps soon)
- Attachments
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- unmarked teles
- screenshot_2014-06-27_12-51-36.png (168.84 KiB) Viewed 3509 times
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- cheat
- screenshot_2014-06-27_12-50-44.png (76.06 KiB) Viewed 3509 times
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- cheat
- screenshot_2014-06-27_12-49-54.png (287.69 KiB) Viewed 3509 times
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- unmakred teles
- screenshot_2014-06-27_12-48-57.png (177.92 KiB) Viewed 3509 times
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- unmarked tele10 (you should check the whole map)
- screenshot_2014-06-27_12-48-54.png (238.14 KiB) Viewed 3509 times
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- cheat (all go left)
- screenshot_2014-06-27_12-48-05.png (141 KiB) Viewed 3509 times
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- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Tuna Maps
index the bg is from kintaros and delos bg pack so i guess he will have no idea what to do
Last edited by Ama on Fri Jun 27, 2014 5:15 pm, edited 1 time in total.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Tuna Maps
show me this bg pack
- deen
- Posts: 3576
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Re: Tuna Maps
Here you go: https://www.teeworlds.com/forum/viewtopic.php?id=9956Lady Saavik wrote:show me this bg pack
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Tuna Maps
Lonely Swim 4 released, 9.0 and 9.2 coming in the next days.
9.0 released.
9.2 released.
9.0 released.
9.2 released.
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