Triple Kill

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  • Server PW: nimrocks
  • Rcon Access (F2): test4321
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Feuerball
Posts: 2
Joined: Tue Jun 23, 2015 10:22 pm

Triple Kill

Post by Feuerball »

Hey, I would like that Triple Kill will be released again!!
It's an old map as some of you maybe know so yea
Everything is tested ;)
Triple Kill.map
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Triple Kill.map
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Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.tw/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: Triple Kill

Post by Spyker »

yee it was cool map!!
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Triple Kill

Post by Konsti »

Did a fulltest with jao and Tropo, fixed a lot of bugs like wrong placed teles which causes u get teleported to start and some cuts.
Also a lot of design- and entitiebugs.
We enjoyed the map, its very creative, funny to play and well known by old players


[release=4; Oldschool]"Triple Kill"; Unreal & Feuerball[/release]
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Triple Kill.map
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n000b
Posts: 164
Joined: Tue Oct 28, 2014 4:18 pm
Clan: |AFK|

Re: Triple Kill

Post by n000b »

i would thank Konsti and Jao for testing all the maps today :D
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Triple Kill

Post by RayB. »

Found other bugs ^^
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