harvester [novice]

Maps that have been tested.

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.ha
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harvester [novice]

Post by .ha » Mon Jun 22, 2015 10:02 pm

Its my 1st map..
:D
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harvester.png
harvester.map
(6.73 KiB) Downloaded 12 times
grass_main_0.7 (kopia).png
ddnet-tiles.png
background.png

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Welf
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Re: harvester [novice]

Post by Welf » Tue Jun 23, 2015 12:05 am

map wont be tested like it is now
embedd the tilesets (which are not in the vanilla client)
then the map will be big but playable... (i wont add them into the map to test it)

had a look on entities, map is too short and everything is too tight and the map consists of many small parts, wont be released, i am sorry

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Re: harvester [novice]

Post by .ha » Wed Jun 24, 2015 4:19 pm

Ok. I can correct map.

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Re: harvester [novice]

Post by .ha » Fri Jun 26, 2015 10:36 pm

Ok. I have better ver.:
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background.png
harvester.png
harvester.map
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Re: harvester [novice]

Post by Welf » Sat Jun 27, 2015 12:17 am

Welf wrote:map wont be tested like it is now
embedd the tilesets (which are not in the vanilla client)
then the map will be big but playable... (i wont add them into the map to test it)

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Re: harvester [novice]

Post by .ha » Mon Jun 29, 2015 7:31 pm

@ref

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Welf
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Re: harvester [novice]

Post by Welf » Mon Jun 29, 2015 7:32 pm

what? do it....

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Re: harvester [novice]

Post by .ha » Tue Jun 30, 2015 6:30 pm

that is, should I do map with a standard set of blocks?

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Re: harvester [novice]

Post by Index » Tue Jun 30, 2015 6:39 pm

You can embded certain tilesets/images to your map. So, you don't have to post them as a seperate file here.
That's all Welf asked you to do :p
Attachments
screenshot_2014-08-03_16-07-31.png
EXAMPLE

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