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HellCore

Posted: Fri May 01, 2015 7:17 pm
by MaDLeX
Hi there!

Here is one of my latest maps with a very oldschool style. It felt like Brutal level during creation. I don't know if the part above tele 9 with the 2 tees unfrozen works well, so I'm waiting for some news about it ^^

Hope you'll enjoy testing the whole map though! :)

Re: HellCore

Posted: Sun May 03, 2015 7:32 pm
by Zgokee
A new MaDLeX map??? Is this real life? Can't wait :)

Re: HellCore

Posted: Sun Jun 07, 2015 10:50 pm
by Kayumi
Haay nice map.
Tested with Welf and we finde few bugs.

in our opinion Brutal (4)

Re: HellCore

Posted: Sun Jun 07, 2015 11:38 pm
by Lady Saavik
Kayumii wrote:Tested with Welf and we finde few bugs.
Kayumii wrote:Tested with Fels
I threw a quick glance over it..
and finde few bugs.
Kayumii wrote:Tested with Welf
we finde few bugs.
I wonder what you mean by "finde" and how to ask it nice please?

Re: HellCore

Posted: Mon Jun 08, 2015 12:05 am
by Fels
ask the illuminates

Re: HellCore

Posted: Mon Jun 08, 2015 12:05 am
by Kayumi
found*.. girl..

Re: HellCore

Posted: Mon Jun 08, 2015 6:53 am
by Silex
I smell something

Re: HellCore

Posted: Mon Jun 08, 2015 8:06 pm
by MaDLeX
Hi,

First, I'd be greatly interested in knowing the way you can cheat the part with the upper left area oO

Also, I'd like to know why you'd like more tele nr 7. The catch is not too hard (regards of other parts) and even though the way to go on the right platform might be quite surprising it's not harder and even safer I think: the tee that stays up is able to hook his partner if it fails. Please tell me if you disagree.

I added 2 more freezing tiles for the 3-tee cheat, and modified the 2-tee cheat (still needs validation though); concerning the "hard" solo part, do you mean to add a column of hooks? I fear the tee could fail at top then, and I'd like not to have to add another tele just for this ^^

Re: HellCore

Posted: Mon Jun 15, 2015 7:06 pm
by Welf
Where is the new version of the map? (I can't check if you changed something)
When we wanted you to change the tele nr. 7 part, we thought about the jump, not about the catch (we also needed some time, to understand, that you have to jump there). I tried it a few times, its hard to do it first try iy my opinion (i am not a ultra pro player). It should be your decision ofc.

i made a demo of the cheat, i will send you a demo with it ;)

yeah we thought the tee might fail at the top, because there is no hookable there, thats why whe made the suggestion

btw. nice map, even if it is too hard for me ^^

Re: HellCore

Posted: Mon Jun 15, 2015 10:54 pm
by Zerodin
O.o The name Hellcore does already exist, it is one of my maps that was nearly on release on ddmax before they die^^