DDMax Difficulty.

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Frrrrr :3
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DDMax Difficulty.

Post by Frrrrr :3 »

Hi guys.
Is it possible to make nonlinear points system to DDMax server?
Like that:
1 star = 2 pts.
2 star = 5 pts.
3 star = 10 pts.
4 star = 20 pts.
5 star = 30 pts.

Otherwise it turns funny system where you can reach 20 points in 10 minutes time, beating 4 light maps. And the same 20 PTS beating Adrenaline 3, which is necessary need to spend a couple of days.
It seems to me that the nonlinear scoring system more accurately reflects the skills of player.
Same for brutal:
1 star = 15.
2 star = 25.
3 star = 40.
4 star = 70.
5 star = 120.

I say this based only on my gaming experience.
I tried to finish Relief (Five stars brutal dummy map) of more than 400 attempts. It is fifty times harder than to beat 6 onestar's moderate maps. For sure.
If such a system will be introduced i will fall in the first three hundred places. And it will be fair for my middle skill.

What do you think? :oops:
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kamillentee
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Re: DDMax Difficulty.

Post by kamillentee »

Im with you to change the ddmax difficutly. Its ok what you suggested. I guess we could overtake this if testers agree.

But the brutal servers have acctually a different problem.
Many new brutals cant get 5* brutal what they just deserverd because there are even harder maps and then the 5* area would be unbalanced. So they will be put one ore two stars lower. People become better and better. We have today releases with 3* brutal but its not the same diffucullty as one year ago annymore. New releases are much more harder and still get the same amount of points.
I mean there is no place anymoreon brutal. I guess a expanded point system with a server even harder than brutal would be a solution even in future.

I think this you system on brutal gives to many points. Its never 120 or 70 more like 35 ore 30
Frrrrr :3
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Re: DDMax Difficulty.

Post by Frrrrr :3 »

I understood you. But I rely on the time it took to complete the map. Brutal still brutal, regardless of the map release time. Just before almost all the maps had a bad game design. Except some good mappers, like Silex, Loop :3, and one-two others. Now the maps tested before release.
My point is that finishing ten 5-stars brutal maps is more harder, and takes more time, than 100 moderate. So 1200 pts for 10 5-stars brutal will be equal 1200 pts from 80 finished 5/moderate maps.
Under this system people will try to beat top-end instead of getting points on a simple maps.
Now, points says nothing about skill. U can have no skill at all and chase pts. Ranks says nothing about skill, cuz u can chase rank at novice server where top1 rank can be beaten for 5-6 tries and cost equal to top1 rank of any 5-star brutal.
My suggestion is to create a parallel system of points like SRpoints (skill rating) or modify existing towards exponentially.
Welf
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Re: DDMax Difficulty.

Post by Welf »

Maybe we should ask pros about the "brutal" rating, since they have to deal with it
teini94
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Re: DDMax Difficulty.

Post by teini94 »

0 stars = 4 points
1 star = 8 p
2 star = 12 p
3 star = 16 p
4 star = 20 p
5 star = 24 p
Frrrrr :3
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Re: DDMax Difficulty.

Post by Frrrrr :3 »

Welf wrote:Maybe we should ask pros about the "brutal" rating, since they have to deal with it
Maybe, but the system in which it is possible to achieve 30 PTS 30 minutes beating the 6 newbie maps and the same 30 PTS finishing Generic Core after 100 attempts and spent 150 hours - in my humble opinion - nonsense.
May simply be to attach maps reward for finishing in direct terms? Like that:
Map "Qwe" - 3 pts. (Automated to Novice server)
Map "BlaBla 2" - 31 pts. (Automated to Moderate)
Map "Ultramegahardcore 8" - 84 pts (Automated to Brutal)

Gameplay on maps so different that 5 stars do not allow them to integrate into categories.

Cost of maps offers are defined as follows:
Starting value = 0.
Need vertical hammerfly skill? +1.
Need horizontal hf skill?+3
Need downhill+any direction?+7.
Need kinta hammerfly? +10.
Need rocketfly skill? + 20.
Need edgehook skill? + 10.
Need ninjafly skill? + 4.
Need 3x fly? + 35.
Only 2x team? + 5.
Need vertical hookfly skill? +5.
Need roll hookfly skill? + 9.
Need counteredgehook skill? +30.
Need advanced shotgun selfdrag? + 10.
Need hammerhit unfreeze skill? + 10.
Every 10 min gameplay +1 pts.
A little bit faily gores? + 5pts.
Faily as hell gores? +20 pts.

Something like this.
It is easy to create a table in which you can put down all possible tricks in the game (them a little over a two hundreds), by which testers (or creators) will be easy to choose the category by putting the elements.
And changing the value of the skill, you can change the value of all maps that contain these elements. And the card automatically change category.
Meh? :roll:
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hi_leute_gll
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Re: DDMax Difficulty.

Post by hi_leute_gll »

Your ideas are interesting, i also think that the point-system could be better, but you have to see that these suggestion would also cause much work. The tester here aren't able to test the maps in a few days/weeks, when shall they go through a list of hundreds of techniques then? Also it isn't very fun to do that.
.hi._.leute._.gll. | iMTGmember
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Broken
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Re: DDMax Difficulty.

Post by Broken »

just do an estimate and only change maps ppl whine a lot about
Ama
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Re: DDMax Difficulty.

Post by Ama »

If you need 100 attempts on genericore you shouldnt play brutal

i think its good enough like it is now but ddmax points have to change

Brutal is fine becouse yes you can play all moderate maps and get lots of points but after that is where you will need to do brutal maps to climb the ranking

Right now you can do all novice and all mod maps and some solo and you will be in the top 20 but when you wanna climb there

you need lots of skill
Frrrrr :3
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Re: DDMax Difficulty.

Post by Frrrrr :3 »

Sry, i mean Generic World by Loop :3 not Generic Core. Last is much easier.
I think there are more than 50 people, who tried Generic World 30-40 times. And spent 10-20 hours at this map. They all pro's. And if someone has finished will get 30 pts. :lol: :lol: :lol:
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