Mapping Graphic Tools
- Meliodafu
- Posts: 422
- Joined: Sun Feb 08, 2015 12:05 pm
- Player profile: http://ddnet.tw/players/Meliodafu/
- Mapper profile: http://ddnet.tw/mappers/Meliodafu/
Mapping Graphic Tools
Hey guys,
I just saw those mapping graphic tools on the homepage (http://ddnet.tw/downloads/) and now I'm asking myself how they work
would be very thankful if someone can explain it to me.
Meliodafu
I just saw those mapping graphic tools on the homepage (http://ddnet.tw/downloads/) and now I'm asking myself how they work
would be very thankful if someone can explain it to me.
Meliodafu
iMTGmember
Re: Mapping Graphic Tools
You just have to drag and drop the *.png images on the exectuable
For tilesets:
First use `border_fix` or `border_add`, it will shrink every tile a bit. It's necessary so the tiles won't "bleed" into each other when teeworlds draws them.
Then use `dilate`, which will take care of transparent areas to prevent black/white borders around your images (blending + mipmap issues)
For other images (quad textures):
Just use `dilate`
For tilesets:
First use `border_fix` or `border_add`, it will shrink every tile a bit. It's necessary so the tiles won't "bleed" into each other when teeworlds draws them.
Then use `dilate`, which will take care of transparent areas to prevent black/white borders around your images (blending + mipmap issues)
For other images (quad textures):
Just use `dilate`
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Mapping Graphic Tools
And always make a backup of your original graphics before you borderfix/add/remove. Because you should edit the original version if you want to change anything, then do another run of borderfix/add/remove.
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