[WAITING] In Da House
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 4
- Joined: Thu Feb 19, 2015 6:26 pm
- Player profile: http://ddnet.tw/players/da/
- Mapper profile: http://ddnet.tw/mappers/da/
[WAITING] In Da House
Hello! This is my first map. I used some animation in it. I think it is Brutal - Moderate .
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: In Da House
Had a look on it (no gameplay test)
imo it is not moderate, brutal 1-2 (because of really faily parts for 2 players)
the start "noobfilter" can be really annoying without solo tile (imagine 30 players beeing there, they can join team ik, but imo it is rather annoying),
the start "line" is not marked
the stones in the background can be had
you can reduce layer size:
imo it is not moderate, brutal 1-2 (because of really faily parts for 2 players)
the start "noobfilter" can be really annoying without solo tile (imagine 30 players beeing there, they can join team ik, but imo it is rather annoying),
the start "line" is not marked
the stones in the background can be had
you can reduce layer size:
- Attachments
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- screenshot_2015-02-20_05-15-51.png (836.93 KiB) Viewed 2714 times
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- Posts: 4
- Joined: Thu Feb 19, 2015 6:26 pm
- Player profile: http://ddnet.tw/players/da/
- Mapper profile: http://ddnet.tw/mappers/da/
Re: [WAITING] In Da House
Thank you for reply Welf. I followed your advice and corrected map (Added solo tiles at start, reduce background and game layer sizes).
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [WAITING] In Da House
Oh, so fast fixing means you want this map on the server so bad ;D Sorry for much text.
It's not your first map, don't lie D: It's too good for that!
It's 100% Brutal, and this oldschool style that people want.
You know, I hate edgejumps and 50% of your map is only that. Only acceptable edgejump for me is on 3 tiles platform where I can hammer my mate on edge, 1 tile where I can push him, or if we have laser - then size doesn't matter
I rly like first part. 3rd part where you have to go up and only edgejumps is TERRIBLE and I can't imagine how you should do it. It's like Brutal 5* because you can't help people down there who fell down. Then nice hammerhit, very cool hammerfly and those 2 fly parts <3. Some standard parts, dummy drag, nice laser parts.
Ye, it's next map like Genericore or Hardcores so server will be full because people will play it in huge groups. For me this type of maps are only rescue - trainings.
I have to say, it's even pretty mapped. Animations exactly 360°, editor not messy - not 20 layers, separately for unfreeze, deep and eveything else. I'm impressed, it's a solid map (learned it from Ama ), not random parts and ideas.
So, here my suggestions and 2 bugs, but do what you want, fix it like you want:
Please make this things spinning slower, it can be very disturbing when you have so fast moving thing in your screen + all tees + you are in air and everything together (same with big hammer - it's even worse). I would also remove a few of them, sometimes you have 4 wheels in your screen.
You reduced only Game layers size, please make it with others (freeze, hook etc) layers too.
It's not your first map, don't lie D: It's too good for that!
It's 100% Brutal, and this oldschool style that people want.
You know, I hate edgejumps and 50% of your map is only that. Only acceptable edgejump for me is on 3 tiles platform where I can hammer my mate on edge, 1 tile where I can push him, or if we have laser - then size doesn't matter
I rly like first part. 3rd part where you have to go up and only edgejumps is TERRIBLE and I can't imagine how you should do it. It's like Brutal 5* because you can't help people down there who fell down. Then nice hammerhit, very cool hammerfly and those 2 fly parts <3. Some standard parts, dummy drag, nice laser parts.
Ye, it's next map like Genericore or Hardcores so server will be full because people will play it in huge groups. For me this type of maps are only rescue - trainings.
I have to say, it's even pretty mapped. Animations exactly 360°, editor not messy - not 20 layers, separately for unfreeze, deep and eveything else. I'm impressed, it's a solid map (learned it from Ama ), not random parts and ideas.
So, here my suggestions and 2 bugs, but do what you want, fix it like you want:
Please make this things spinning slower, it can be very disturbing when you have so fast moving thing in your screen + all tees + you are in air and everything together (same with big hammer - it's even worse). I would also remove a few of them, sometimes you have 4 wheels in your screen.
You reduced only Game layers size, please make it with others (freeze, hook etc) layers too.
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- screenshot_2015-02-20_14-38-30.png (506.21 KiB) Viewed 2672 times
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- screenshot_2015-02-20_14-34-10.png (551.8 KiB) Viewed 2672 times
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- screenshot_2015-02-20_14-33-32.png (509.04 KiB) Viewed 2672 times
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- screenshot_2015-02-20_14-33-11.png (515.55 KiB) Viewed 2672 times
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- screenshot_2015-02-20_14-31-02.png (671.81 KiB) Viewed 2672 times
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- screenshot_2015-02-20_14-30-18.png (725.43 KiB) Viewed 2672 times
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- Posts: 4
- Joined: Thu Feb 19, 2015 6:26 pm
- Player profile: http://ddnet.tw/players/da/
- Mapper profile: http://ddnet.tw/mappers/da/
Re: [WAITING] In Da House
Thank you Lady Saavik for you detailed response. )
I have fixed some parts with bugs and deleted unnecessary tiles.
I little changed start part and added small room before the startline out of solo to be able to enter the teams.
Some parts I made easier and added platform in faily place where you have to go up to be able to come back and save people fallen down.
I have fixed some parts with bugs and deleted unnecessary tiles.
I little changed start part and added small room before the startline out of solo to be able to enter the teams.
Some parts I made easier and added platform in faily place where you have to go up to be able to come back and save people fallen down.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [WAITING] In Da House
Ok nice, good fixes.
For me it's ready and can be released tomorrow.
Others can still say their opinions.
Comparing my rating with Welf - Brutal 2*
And one question - name is "InDaHouse" or "In Da House"?
EDIT: I guess "In Da House", just like Logo.
EDIT2: Ohhh you have shotgun for whole map, is that wanted? I just saw that now .-.
For me it's ready and can be released tomorrow.
Others can still say their opinions.
Comparing my rating with Welf - Brutal 2*
And one question - name is "InDaHouse" or "In Da House"?
EDIT: I guess "In Da House", just like Logo.
EDIT2: Ohhh you have shotgun for whole map, is that wanted? I just saw that now .-.
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: [WAITING] In Da House
Released.
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- Posts: 4
- Joined: Thu Feb 19, 2015 6:26 pm
- Player profile: http://ddnet.tw/players/da/
- Mapper profile: http://ddnet.tw/mappers/da/
Re: [WAITING] In Da House
thank you!!
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [WAITING] In Da House
thank you for this map
waiting for more
server was full (oh it still is)
waiting for more
server was full (oh it still is)
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: [WAITING] In Da House
Nice and cool map. Its a stupid team0 brutal map. Its the type of maps i like. But a team0 failing map will play a lot of people. And thats the only problem of this map. There is no place to hang up a while, especially the one part where all fail while trying to climb up. Its very confusing and people get angry and became ego.
Thats the only thing i have to mention. Please do this better next time. But as Lady Saavik said ur a excellent mapper.
edit by hi_leute_gll: removed names.
Thats the only thing i have to mention. Please do this better next time. But as Lady Saavik said ur a excellent mapper.
edit by hi_leute_gll: removed names.
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