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Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 3:34 am
by heinrich5991
Can you tell us which map this is?

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 3:35 am
by Konsti
Pulsar wrote: Wed Jan 24, 2018 3:14 am I guess this 'fix' fucked up tune zone parts on my map (where grenade has no lifetime). I was playing with a friend and we were struggling for like an hour with a part just to find out that grenade isn't working properly. Explosion simply doesn't give enough velocity to make any part within this tunezone (on ddnet from one nade max velocity 31, on trashmap 42). Unfix it please.
deen wrote: Mon Jan 22, 2018 2:19 pm I applied the fix from timakro for now: https://git.io/vNac8
I guess the last solo part of the map Quintessenz is broken now too.
This physic change could break a lot more maps

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 3:57 am
by Pulsar
heinrich5991 wrote: Wed Jan 24, 2018 3:34 am Can you tell us which map this is?
Binary
@edit Seems like this bug only occurs when the nade explodes on the wall and has no lifetime.

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 4:08 am
by Konsti
Nice fix which make maps Impossible to finish, im proud

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 10:21 am
by ChillerDragon
I really like that vanilla teeworlds already has a perfect core physic also for race/ddrace gametypes. You can train a skill in ddrace like Rocketjumps, hammerfly, hook Control and then you can use this in vanilla or other mods.

I suggest to try to fix it and take a look at the maps that rely on that bug.

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 10:24 am
by Konsti
ChillerDragon wrote: Wed Jan 24, 2018 10:21 am I really like that vanilla teeworlds already has a perfect core physic also for race/ddrace gametypes. You can train a skill in ddrace like Rocketjumps, hammerfly, hook Control and then you can use this in vanilla or other mods.

I suggest to try to fix it and take a look at the maps that rely on that bug.
You cant just look at this maps, because you cant know which map is influenced from this.
In my opinion this fix breaks every map which uses Grenada because it change the gameplay

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 11:24 am
by ChillerDragon
Konsti wrote: Wed Jan 24, 2018 10:24 am
ChillerDragon wrote: Wed Jan 24, 2018 10:21 am I really like that vanilla teeworlds already has a perfect core physic also for race/ddrace gametypes. You can train a skill in ddrace like Rocketjumps, hammerfly, hook Control and then you can use this in vanilla or other mods.

I suggest to try to fix it and take a look at the maps that rely on that bug.
You cant just look at this maps, because you cant know which map is influenced from this.
In my opinion this fix breaks every map which uses Grenada because it change the gameplay
This sucks ._.

Re: grenade bug needs to be fixed

Posted: Wed Jan 24, 2018 1:43 pm
by Ravie
It's not wise to risk breaking who knows how many DDNet maps to fix a "cheat" on race, afaik race isn't played on vanilla since many years, so the "bug" has also been around for a long time, it just wasn't found.

Re: grenade bug needs to be fixed

Posted: Thu Jan 25, 2018 1:57 pm
by heinrich5991
I have re-applied the fix now. If you find maps that are broken due to this, please report it in this thread, to me or to snail.

Re: grenade bug needs to be fixed

Posted: Thu Jan 25, 2018 2:46 pm
by Konsti
heinrich5991 wrote: Thu Jan 25, 2018 1:57 pm I have re-applied the fix now. If you find maps that are broken due to this, please report it in this thread, to me or to snail.
Every map on DDNet which uses grenade lmao