Maps
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Maps
Thanks for fixing, Gridwyn.
Maybe I'm just wasting my time, but I quickly did some additional changes to Orange 1. So, I slightly changed the design, enhanced the start area (fixing mapper-name quad, made start line visible etc.) and did a few other minor changes to some parts. I hope the creator, funcat, is ok with that (didn't have the opportunity yet to ask him) but since he admitted that he doesn't really like that map, I think it's ok if I slightly changed some things. So, feel free to use that version. Oh, and maybe it would be better to upload the map at oldschool server (1*).
Maybe I'm just wasting my time, but I quickly did some additional changes to Orange 1. So, I slightly changed the design, enhanced the start area (fixing mapper-name quad, made start line visible etc.) and did a few other minor changes to some parts. I hope the creator, funcat, is ok with that (didn't have the opportunity yet to ask him) but since he admitted that he doesn't really like that map, I think it's ok if I slightly changed some things. So, feel free to use that version. Oh, and maybe it would be better to upload the map at oldschool server (1*).
- Attachments
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- Orange 1 n.map
- (38.67 KiB) Downloaded 124 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Maps
yes
Re: Maps
So, a newer version of Orange 1 (called Orange 1 n) is on the testservers.
I additionally tested StrangeNight. First of all, I have to say that the backgound is quite nice (especially the shooting stars :3) but the tileset is not that pretty :( There are huge generic unhookable blocks everywhere which doesn't look as nice as it could. However, the map is not that bad, here are some screenies:
I additionally tested StrangeNight. First of all, I have to say that the backgound is quite nice (especially the shooting stars :3) but the tileset is not that pretty :( There are huge generic unhookable blocks everywhere which doesn't look as nice as it could. However, the map is not that bad, here are some screenies:
- Attachments
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- annoying part because when you fall down you get teleported to the start of the previous part (maybe add new tele there?)
- screenshot_2014-06-19_11-31-12.png (21.68 KiB) Viewed 3325 times
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- imo that one tile freeze doesn't look nice
- screenshot_2014-06-19_11-30-54.png (36.49 KiB) Viewed 3325 times
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- hmm, it might be annoying to shotgun your partner thoruh this and then shoot him exactly in that 1tile hole
- screenshot_2014-06-19_11-30-20.png (17.71 KiB) Viewed 3325 times
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- you can hardly see the tele markers (check whole map and maybe change that somehow)
- screenshot_2014-06-19_11-28-31.png (139.41 KiB) Viewed 3325 times
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- unsolo on the left side of freeze + mark unsolo
- screenshot_2014-06-19_11-27-33.png (158.25 KiB) Viewed 3325 times
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- maybe make that hole two tiles wider on the left side?
- screenshot_2014-06-19_11-27-10.png (139.44 KiB) Viewed 3325 times
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- doesn't look nice :(
- screenshot_2014-06-19_11-26-23.png (242.08 KiB) Viewed 3325 times
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