DDnet client
- Bossk
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DDnet client
I was moving from ddnet client to zclient because it has ddnet features too but is not lagging when using antiping.
Somehow it's the only client where with antiping on, movements of my dummy and other non moving targets i drag are smooth.
I want to switch back to ddnet but it's annoying. On the matter of facts it can't be my internet connection.
Somebody else the same problem/experiencing instable dragging with antiping?
Somehow it's the only client where with antiping on, movements of my dummy and other non moving targets i drag are smooth.
I want to switch back to ddnet but it's annoying. On the matter of facts it can't be my internet connection.
Somebody else the same problem/experiencing instable dragging with antiping?
- deen
- Posts: 3576
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Re: DDnet client
I guess they improved antiping then. Too bad they don't give back their code.
Why do you even play with antiping, is your ping that high?
Edit: Ah wait, how old is the version of zClient you run? It should be better if I release a new version of DDNet.
Why do you even play with antiping, is your ping that high?
Edit: Ah wait, how old is the version of zClient you run? It should be better if I release a new version of DDNet.
- Bossk
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Re: DDnet client
zClient has this autoupdate thing too, it's not often updating (maybe 3 weeks to 1 month ago since last update?!)
Should be newest zClient version then.
My ping is around 60 and without antiping you have to hook like a half second earlier and not where the tee actually is.
Depending on speed you always misshook and u can't hold him in the air too because it's so delayed --> no fun! antiping for the win
Should be newest zClient version then.
My ping is around 60 and without antiping you have to hook like a half second earlier and not where the tee actually is.
Depending on speed you always misshook and u can't hold him in the air too because it's so delayed --> no fun! antiping for the win
-
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Re: DDnet client
my ping is 40-80 and its fine for me
And i played with antiping with dummy on a usa server and i could play becouse non moving targets are predicted correctly even on ddnet client
And i played with antiping with dummy on a usa server and i could play becouse non moving targets are predicted correctly even on ddnet client
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: DDnet client
Bossk: Is the problem fixed with 6.6.8?
- Bossk
- Posts: 43
- Joined: Thu May 08, 2014 2:54 pm
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Re: DDnet client
Yes it is! Works as good as in zClient. ty <3
- deen
- Posts: 3576
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- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: DDnet client
That means they steal our work even before we release it, interesting. east discovered that zClient has a backdoor to control the clients btw.Bossk wrote:Yes it is! Works as good as in zClient. ty <3
Re: DDnet client
on FreeBSD don't work, i try:
and i get:
Code: Select all
./DDNet
Code: Select all
ELF binary type "0" not known.
bash: ./DDNet: cannot execute binary file: Exec format error
-
- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
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- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: DDnet client
deen we all know that they have a backdoor XD
They can make your client go gay and write as you in chat
They can make your client go gay and write as you in chat
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: DDnet client
Do you compile it yourself? Is that linux compatibility? Does vanilla client work?wlansath wrote:on FreeBSD don't work, i try:and i get:Code: Select all
./DDNet
Code: Select all
ELF binary type "0" not known. bash: ./DDNet: cannot execute binary file: Exec format error
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