About Dummy maps.
Re: About Dummy maps.
@Soreu: Yep that's correct first one gets deep. The good thing is u dont need to have a ton of switches spammed all over the start of ur map. Alvin's way wont work with just one line of switches tho, u can try it out. I guess u will find out why it wont work.
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Re: About Dummy maps.
With green switches, you don't need to go back, cause your dummy is before startline and deactivate deep again.Soreu wrote:645654: then first guy will be deep or i am wrong? xd Alvin's way is good also, but i srsly don't understand why not just one line of switches, deep is On all time anyway, to prevent someone goin back thru start line, he can place stoppers...
645654's version is better, i think and it isn't cheatable.
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- Ñı©Ø
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Re: About Dummy maps.
Yep but you should put this arrow for don't let someone return back to deepfreeze.Soreu wrote:645654: then first guy will be deep or i am wrong? xd Alvin's way is good also, but i srsly don't understand why not just one line of switches, deep is On all time anyway, to prevent someone goin back thru start line, he can place stoppers...
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Re: About Dummy maps.
that's what i said ...
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- Ñı©Ø
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Re: About Dummy maps.
Sorry, my connession just slow, i saw your message and i clicked on remove message but it didn't lolSoreu wrote:that's what i said ...
Re: About Dummy maps.
@Ñı©Ø & Soreu: with my solution there is no need for those arrows cause deep will be turned off after starting (:
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Re: About Dummy maps.
Yep, we know, but i was not saying it to your solution but the Alvin Risk one
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Re: About Dummy maps.
"team" not "teams".Alvin Risk wrote: sv_teams 2
Everybody reading this is writing "teams" and .cfg-files aren't working.
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