[RELEASE ON SATURDAY] SkyFly by =xPeke=
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- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
[RELEASE ON SATURDAY] SkyFly by =xPeke=
Hey
I finaly finished my small Dummy map (Yes Just a Dummy map )
I hope the background isnt do Colorfull, if it, then i can change it, just a test, and i liked it
I tested it and came to 10 Min but wasnt 2 good, so isnt to long and to Short.
it reminds you of Skychase, but this is much easyer and Shorter, so more then 200 people can finish it
Thanks to everyone who test it
=xPeke=
I finaly finished my small Dummy map (Yes Just a Dummy map )
I hope the background isnt do Colorfull, if it, then i can change it, just a test, and i liked it
I tested it and came to 10 Min but wasnt 2 good, so isnt to long and to Short.
it reminds you of Skychase, but this is much easyer and Shorter, so more then 200 people can finish it
Thanks to everyone who test it
=xPeke=
- Attachments
-
- SkyFly.map
- (319.07 KiB) Downloaded 141 times
- Alvin Risk
- Posts: 440
- Joined: Sat Oct 04, 2014 6:27 am
- Player profile: http://ddnet.tw/players/Alvin-32-Risk
- Mapper profile: http://ddnet.tw/mappers/Alvin-32-Risk
- Website: https://vk.com/ms_zn
- YouTube: user/z2mex
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: SkyFly by =xPeke=
So cause i dont know what u mean with Death Arrows, i removed the death-tiles and replace them with Freeze,
hope it isnt wrong xD
hope it isnt wrong xD
- Attachments
-
- SkyFly.map
- (317.95 KiB) Downloaded 146 times
- Alvin Risk
- Posts: 440
- Joined: Sat Oct 04, 2014 6:27 am
- Player profile: http://ddnet.tw/players/Alvin-32-Risk
- Mapper profile: http://ddnet.tw/mappers/Alvin-32-Risk
- Website: https://vk.com/ms_zn
- YouTube: user/z2mex
Re: SkyFly by =xPeke=
It's a nice dummy map, about moderate difficulty :D
I quickly tested the map and took some screenies, but there are surely more bugs and things that should be fixed. The background is ok, imo not too colorful.
I quickly tested the map and took some screenies, but there are surely more bugs and things that should be fixed. The background is ok, imo not too colorful.
- Attachments
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- why there are weird grass_main blocks?
- screenshot_2015-01-02_13-44-14.png (865.02 KiB) Viewed 3789 times
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- you didn't use some of your layers like Bäume and Lampen, or am i blind? remove them
- screenshot_2015-01-02_13-44-02.png (1.25 MiB) Viewed 3789 times
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- layers are way too big (they can be all 435x155)
- screenshot_2015-01-02_13-43-28.png (1.26 MiB) Viewed 3789 times
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- looks weird
- screenshot_2015-01-02_13-42-58.png (499.19 KiB) Viewed 3789 times
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- add warning there, so people can unlock there teams
- screenshot_2015-01-02_13-42-48.png (904.34 KiB) Viewed 3789 times
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- i dont understand that part, lel would be deep and i just walk >> with endless?
imo remove that way down there, just place your tee inbetween the ._: - hookable blocks and get speed with hooking and grenade to go >> - screenshot_2015-01-02_13-42-40.png (1.02 MiB) Viewed 3789 times
- i dont understand that part, lel would be deep and i just walk >> with endless?
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- imo that part is too hard compared to the rest of the map or i dont get the part right ._.
- screenshot_2015-01-02_13-38-17.png (816.61 KiB) Viewed 3789 times
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- triangle freeze edges there?
- screenshot_2015-01-02_13-38-10.png (829.69 KiB) Viewed 3789 times
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- maybe triangle freeze edges there?
- screenshot_2015-01-02_13-38-03.png (740.11 KiB) Viewed 3789 times
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- you can cheat the map, so you have two undeep tees (just rocket with the first tee out of the switches, then cross the deep line with the second tee :p)
- screenshot_2015-01-02_13-37-34.png (937.17 KiB) Viewed 3789 times
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- maybe remove that finish room there and place it somewhere else, you would have more space at the start room :p its just a suggestion. oh, and maybe delete the color envelope of the entities signs there, it's imo too flashy
- screenshot_2015-01-02_13-34-54.png (897.98 KiB) Viewed 3789 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: SkyFly by =xPeke=
Oh funny how Welf and maple played this map and said NOTHING. Thanks for help.
But we would say exactly! what Index said.
+ We don't get the first part. I mean putting the deep in hole, getting shotgun??? You don't need shotgun, you can even have both weapons. You can just go down and make next part, idk. This beginning is so useless.
And to make it "less" colorful, you can just make the animation slower.
But we would say exactly! what Index said.
+ We don't get the first part. I mean putting the deep in hole, getting shotgun??? You don't need shotgun, you can even have both weapons. You can just go down and make next part, idk. This beginning is so useless.
And to make it "less" colorful, you can just make the animation slower.
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: SkyFly by =xPeke=
Wait sry i forgott smthing
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.tw/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: SkyFly by =xPeke=
Here, sry forgott to do the finish Room
- Attachments
-
- SkyFly.map
- (322.6 KiB) Downloaded 141 times
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