Improved prediction/antiping by trml
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This is for offical DDRaceNetwork-related information and discussion only.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Improved prediction/antiping by trml
Like i said my pc is a piece of shit. And i didnt realize i was showing you on different maps ^^
As you can see right now my teeworlds fps isnt great, i just started up my pc. . I am not blaming the client but something is not mixing well. My computer is an absolute toaster and i do torrent things so that can possibly be the reason. But yeah sometimes the fps is above 500 and going to 1000. but recently not always. I Am not playing too much recently either.
As you can see right now my teeworlds fps isnt great, i just started up my pc. . I am not blaming the client but something is not mixing well. My computer is an absolute toaster and i do torrent things so that can possibly be the reason. But yeah sometimes the fps is above 500 and going to 1000. but recently not always. I Am not playing too much recently either.
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You've just been Jimmy Jazzed.
- stompie
- Posts: 700
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Re: Improved prediction/antiping by trml
Go into lockdown zoom out 10 times check then
just for interest sake
![Surprised :o](./images/smilies/icon_e_surprised.gif)
\,,/(◣_◢)\,,/
Re: Improved prediction/antiping by trml
Normally antiping (for players) will make players appear to jump around on the screen each time they are mispredicted, since antiping isn't able to predict when someone will change their direction/movement. This will be especially noticeable on vanilla, block or on servers like KoG, where other players move around a lot. Cl_antiping_smooth makes these transitions a bit smoother by applying antiping a little softer after each misprediction.
On what server did you test it, and what result did you get? Did you have cl_antiping_players enabled?
What do you mean by broken? The prediction? Also, how did you test it and with what antiping settings?
(trml is my github username btw)
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Improved prediction/antiping by trml
I played just copy fly.
Also, cant we have a workaround for these jumping tees? something like antiping is disabled for these tees if they dont touch you or something like that?
Also, cant we have a workaround for these jumping tees? something like antiping is disabled for these tees if they dont touch you or something like that?
Re: Improved prediction/antiping by trml
fokkonaut: It will not work on JustCopyFly, since antiping is only enabled for maps with player collision.
Edit: The problem is that the client doesn't know which players are actually in solo and not, so the prediction is sometimes disabled for other players when it could have been enabled.
Edit: The problem is that the client doesn't know which players are actually in solo and not, so the prediction is sometimes disabled for other players when it could have been enabled.
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Improved prediction/antiping by trml
when youre super and go through freeze it wobbles a lot
reply to this post or your mom will die in her sleep tonight
-
- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Improved prediction/antiping by trml
It appears the server can't handle pullers in the switch layer, not sure why that is but thought I'd mention it XD.
Great client though![Smile :)](./images/smilies/icon_e_smile.gif)
Great client though
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Improved prediction/antiping by trml
You mean the dragger? It should be fixed already.
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