Discussion: Changes to the DDrace Network
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Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Discussion: Changes to the DDrace Network
This is from #developer on discord:GG Kid wrote: ↑Tue Oct 30, 2018 1:37 am Sorry i didn't do my research, should have looked into Vanilla TW first, & well i did & have many questions about DDnets future now, but i will keep then to a minimum.
will DDnet be getting the new 0.7.0 look & layout?
& the new Skin customization features?
i know that others will ask as well, so maybe a Dev blog post or Q&A would be helpful, so at least to consolidate discussion.
-
- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Re: Discussion: Changes to the DDrace Network
Oh, thanks man :) i see i'm out of the loop not using Discord. i see a line being drawn in the Sand, the 0.6 old timer's(including DDnet) & the .7 new agers, as there is not compatibility between them. at least Vanilla compatibility will be a waning factor, maybe DDnet can back port the best .7 features( & be come the TW master race.)? one hopes Vanilla will sort things out to be more tolerable, as it's in "public beta" & things are changing so fast i'll wait to see how it turns out, & Discus it on the side :) this is really getting interesting....
P.S. i love how Dune(on the TW forum) organizes Discussion & relays things for the Dev's, maybe we can learn thing thing here? basically a "community manager"
P.S. i love how Dune(on the TW forum) organizes Discussion & relays things for the Dev's, maybe we can learn thing thing here? basically a "community manager"
-
- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Client changes
2019-01-11 brought us V11.7.2 with two things of interest. here are all the boring changes between 11.6.1 & 11.7.2
1. Fix cl_dyncam_mousesens. i didn't know it was broken.
2. Demo browser: Show markers well you know what they say...... ok neither do i but people have wanted some form of this for a long time(viewtopic.php?t=5865) & now that Vanilla TW has it it's high time DDnet gets it too i guess. so check it out & tell me what you think in the thread Experiences using DDnet 11.x. personally i think it's better the 0.7 version because you can sort by markers.
Make sure to Smash the like button, hit Subscribe & click that Bell to never miss a future video(or update).
2019-02-15 EDIT: about DDNet 11.8
unsupported client = Bot client
Allow vote-kicking players with same auth level so now mods can vote to kick each other LOL.
now that DDnet has an autoban depending on client version i wonder what client are included on the list, just out of curiosity.
1. Fix cl_dyncam_mousesens. i didn't know it was broken.
2. Demo browser: Show markers well you know what they say...... ok neither do i but people have wanted some form of this for a long time(viewtopic.php?t=5865) & now that Vanilla TW has it it's high time DDnet gets it too i guess. so check it out & tell me what you think in the thread Experiences using DDnet 11.x. personally i think it's better the 0.7 version because you can sort by markers.
Make sure to Smash the like button, hit Subscribe & click that Bell to never miss a future video(or update).
2019-02-15 EDIT: about DDNet 11.8
unsupported client = Bot client
Allow vote-kicking players with same auth level so now mods can vote to kick each other LOL.
now that DDnet has an autoban depending on client version i wonder what client are included on the list, just out of curiosity.
Last edited by GG Kid on Fri Feb 22, 2019 11:10 pm, edited 1 time in total.
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Discussion: Changes to the DDrace Network
dont forget about all editor bugs that were common in 11.7.x
gosh i was freaking hate that
gosh i was freaking hate that
RestInHell. - Team Leader
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Discussion: Changes to the DDrace Network
About porting DDNet to TW 0.7: https://github.com/ddnet/ddnet/issues/1435
-
- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Discussing Client/Server changes, a supplement to the change_log
DDNet 11.9 [2019-03-16]
* [Client] Colors for authed players in scoreboard [Learath2]
guess any level of hidden'ness for moderates is not important anymore
DDNet 12.0.1 [2019-03-30]
* [Client] Autocomplete chat commands starting with /
https://github.com/ddnet/ddnet/commit/0 ... e272bf6a4e
https://github.com/ddnet/ddnet/commit/7 ... 3afd38212e
Yes yes yes, i wish TAB Auto-complete worked every where, 10 out of 10 for usability tweaks
* [Client] Server browser tab for KoG servers
Sure it's fine, wait no it's better then fine it's great, what do you think we are? the DDnet master race. if we can't do a small thing for a very closely related community how can we judge the Vanilla Devs for doing the same.
* Demo browser: Make Fetch Info a checkbot instead (not checkbox lol)
Usability is good
after DDNet 12.0.1
* [Client] Enable gun sound by default
What? something i said made a difference? not a solution to the problems & by my estimate probably the lesser of two evils(so to speak).
* [Client] Colors for authed players in scoreboard [Learath2]
guess any level of hidden'ness for moderates is not important anymore
DDNet 12.0.1 [2019-03-30]
* [Client] Autocomplete chat commands starting with /
https://github.com/ddnet/ddnet/commit/0 ... e272bf6a4e
https://github.com/ddnet/ddnet/commit/7 ... 3afd38212e
Yes yes yes, i wish TAB Auto-complete worked every where, 10 out of 10 for usability tweaks
* [Client] Server browser tab for KoG servers
Sure it's fine, wait no it's better then fine it's great, what do you think we are? the DDnet master race. if we can't do a small thing for a very closely related community how can we judge the Vanilla Devs for doing the same.
* Demo browser: Make Fetch Info a checkbot instead (not checkbox lol)
Usability is good
after DDNet 12.0.1
* [Client] Enable gun sound by default
What? something i said made a difference? not a solution to the problems & by my estimate probably the lesser of two evils(so to speak).
-
- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Changes
Version 12.1Show
*[Client] added clan color to people with same clan as you
use "cl_same_clan_color 255, 255, 255" to turn it off by setting the color to white. is there a some what easy why to use color picker to choose a color & convert it to use for this? every way i try works for some colors but not for all
*[Client] added color to ping in scoreboard
Just as in the Server browser, Color is useful
*[Editor] Notify about chat mentions in editor
* [Client][Demo Browser] Allow demo speeds up to 256
So you can now manually input really fast speeds
* [Client][Demo Browser] Extended GUI options for available demo speeds up to 64
I like more options, good ones too
*[Client] cl_mouse_min_distance as requested by Makoyuri
Not sure why you would want this, even if you set it to some thin
g sensible like tee size 28 it makes aiming near you harder as you mouse gets pushed around. it's ok if you have it around 5.
[Client] Console command color_from_rgb to convert colors into TW formats
that way you don't have to https://github.com/ddnet/ddnet/pull/1511
[Client] Add ctrl-a/ctrl-e navigation in console [ChillerDragon]
https://github.com/ddnet/ddnet/commit/e ... f6f71a455a
So CTRL + A go to start CTRL + E go to End
use "cl_same_clan_color 255, 255, 255" to turn it off by setting the color to white. is there a some what easy why to use color picker to choose a color & convert it to use for this? every way i try works for some colors but not for all
*[Client] added color to ping in scoreboard
Just as in the Server browser, Color is useful
*[Editor] Notify about chat mentions in editor
* [Client][Demo Browser] Allow demo speeds up to 256
So you can now manually input really fast speeds
* [Client][Demo Browser] Extended GUI options for available demo speeds up to 64
I like more options, good ones too
*[Client] cl_mouse_min_distance as requested by Makoyuri
Not sure why you would want this, even if you set it to some thin
g sensible like tee size 28 it makes aiming near you harder as you mouse gets pushed around. it's ok if you have it around 5.
[Client] Console command color_from_rgb to convert colors into TW formats
that way you don't have to https://github.com/ddnet/ddnet/pull/1511
[Client] Add ctrl-a/ctrl-e navigation in console [ChillerDragon]
https://github.com/ddnet/ddnet/commit/e ... f6f71a455a
So CTRL + A go to start CTRL + E go to End
Version 12.2Show
* [Client][Demo Browser] Added some demo player shortcuts(to be like YouTube)
Space or K = toggles Pause/Play
Up arrow = increase speed
Down Arrow = decrease play back Speed
Left arrow = back 5 Seconds
Right Arrow = forward 5 seconds
Percentage based Seeking using Number keys
1 = 10% though
2 = 20% though
etc.
0 = Start/beginning
Home = Start/beginning
End = Start if pressed(once) while playing(as it's a feature to reset to the beginning), end if it's pressed when paused
~Bug Demo play/pause toggle icon does not toggle Jao. also opening F1 does not block input to the player as it does in game, meaning using the arrow keys has unexpected consequences, score is improperly displayed as -NUMBER. easy to break things i see.
*[Server] Added the DDNet Network Character [Learath2 / Ryozuki] ??? what is the "DDNet network character" & where is the Comment?Space or K = toggles Pause/Play
Up arrow = increase speed
Down Arrow = decrease play back Speed
Left arrow = back 5 Seconds
Right Arrow = forward 5 seconds
Percentage based Seeking using Number keys
1 = 10% though
2 = 20% though
etc.
0 = Start/beginning
Home = Start/beginning
End = Start if pressed(once) while playing(as it's a feature to reset to the beginning), end if it's pressed when paused
~Bug Demo play/pause toggle icon does not toggle Jao. also opening F1 does not block input to the player as it does in game, meaning using the arrow keys has unexpected consequences, score is improperly displayed as -NUMBER. easy to break things i see.
*Server/Client] Now the client knows about other players Solo status, therefore fixing some prediction bugs. [Ryozuki]
Yes, this has been an issue for sooo long viewtopic.php?f=45&t=5471
[Client] Added color_to_rgb console command
https://github.com/def-/ddnet/commit/01 ... 386ff530a0
https://github.com/ddnet/ddnet/commit/b ... 7f7902c961
https://github.com/ddnet/ddnet/pull/161 ... 469138a338
i just don't get how to use these Color things
*[Client] Added copy & paste functionality to editor [jao]
Great, i was writing about this with many other things 3 days ago. why is it just when i get around to thinking about
something it gets fix just before i post.
*[Client] Removed unmaintained Android code
Well not many play DDnet anyway, one could always update the old code if they wanted too.
Re: Discussion: Changes to the DDrace Network
"Bug Demo play/pause toggle icon does not toggle Jao"
Can't reproduce
"also opening F1 does not block input to the player as it does in game"
Fixed: https://github.com/ddnet/ddnet/pull/1661
Can't reproduce
"also opening F1 does not block input to the player as it does in game"
Fixed: https://github.com/ddnet/ddnet/pull/1661
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