DDNet Birthday - Teleport gun event week!
Re: DDNet Birthday - Teleport gun event week!
I don’t test differently because I hate someone. I‘m professional, mature and level-headed.
- Prankster
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Re: DDNet Birthday - Teleport gun event week!
XDXDXDXDXDXDXD
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Bug report
i had a hard time finding the servers, just type "gun event" in the search bar too get there quick.
EDIT: as i though & Meliodafu pointed out, this is a Tune-zone bug & has nothing to do with the new mechanics, it's just super noticeable on this map. my hope is a Dev will see this & fix the bug, it's worse then the Show others bug that never got fixed.
i could not get past the first part of Wormhole, there for this is all you get for now, someday a pro will release a Video & then i can do it. i was never great at DDrace, but now i'm feeling playing bad.
Peace!
The Bug ReportShow
With what weapon the bug happens?
Answer: Teleport Grenade
The bug happens when you teleport to another tee or not?
Answer: Not applicable
Detailed explanation of the bug:
Answer: after shooting a Grenade then exiting a Tune-Zone(that slows projectile movement) the Grenade will teleport to were to it would be at full speed, fazing though walls or colliding in to your tee with no game play affect, upon entering the Tune-Zone again the Grenade that has physics & teleportation affect can be found. here is a Demo to get the idea across; it seems to me the DDnet client bases the Projectile path off the current Tune-Zone, sense this also works in reverse.
as well this does not seem to be evolved with the new Mechanics at all, should be fun to fix though, disabling (client) prediction & or Anti-ping does nothing.
Answer: Teleport Grenade
The bug happens when you teleport to another tee or not?
Answer: Not applicable
Detailed explanation of the bug:
Answer: after shooting a Grenade then exiting a Tune-Zone(that slows projectile movement) the Grenade will teleport to were to it would be at full speed, fazing though walls or colliding in to your tee with no game play affect, upon entering the Tune-Zone again the Grenade that has physics & teleportation affect can be found. here is a Demo to get the idea across; it seems to me the DDnet client bases the Projectile path off the current Tune-Zone, sense this also works in reverse.
as well this does not seem to be evolved with the new Mechanics at all, should be fun to fix though, disabling (client) prediction & or Anti-ping does nothing.
i could not get past the first part of Wormhole, there for this is all you get for now, someday a pro will release a Video & then i can do it. i was never great at DDrace, but now i'm feeling playing bad.
Peace!
Last edited by GG Kid on Fri Aug 03, 2018 9:03 pm, edited 1 time in total.
- Meliodafu
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Re: Bug report
GG Kid wrote: ↑Fri Aug 03, 2018 6:35 pmi could not get past the first part, there for this is all you get for now, someday a pro will release a Video & then i can do it. i was never great at DDrace, but now i'm feeling playing bad.The Bug ReportShowWith what weapon the bug happens?
Answer: Teleport Grenade
The bug happens when you teleport to another tee or not?
Answer: Not applicable
Detailed explanation of the bug:
Answer: after shooting a Grenade then exiting a Tone-Zone(that slows projectile movement) the Grenade will teleport to were to it would be at full speed, fazing though walls or colliding in to your tee with no game play affect, upon entering the Tone-Zone again the Grenade that has physics & teleportation affect can be found. here is a Demo to get the idea across;Wormhole_2018-08-02_17-52-02 (Bug).demo
it seems to me the DDnet client bases the Projectile path off the current Tone-Zone, sense this also works in reverse.
as well this does not seem to be evolved with the new Mechanics at all, should be fun to fix though, disabling (client) prediction & or Anti-ping does nothing.
Peace!
This actually is an issue with tunes itself (since this part was mapped with tunes) and not an issue with telegun
iMTGmember
Re: DDNet Birthday - Teleport gun event week!
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Last edited by Tropo on Sun Aug 12, 2018 9:31 pm, edited 2 times in total.
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