Add "disable movement" entity

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Wohoo
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Joined: Sat Oct 04, 2014 8:42 pm

Add "disable movement" entity

Post by Wohoo »

Hello everyone,
I had an idea about new map feature.
Add a new entity (or does it already exist?) to completely disable tee movements but not keep frozen, tee can still use weapons and hook.

The idea is a part of map for 2 tees or dummy map:
the first tee touches the "no_movement" entity and the "no_hit_others" entity.

So they have to hammer fly, but the driver is the same tee that use hammer!

Optionally the second tee touches the "no_hook_other" entity.
And to be a little easier add permanent hook to the first tee.

I had this idea with an afk-tee that was keeping permanent hook activated on me.
Hammer fly with lower driver is possible for sure.
It is a funny and nice feature to trouble mid-skilled players maybe.

What do you think?
If this already exist, let's map something with this feature.
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deen
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Re: Add "disable movement" entity

Post by deen »

I remember that we have some tune zone for this, but forgot on which map it's used.
Im 'corneum
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Re: Add "disable movement" entity

Post by Im 'corneum »

the map is Skepsis by timakro, soreu and juandissmo. and the command is tune_zone 1 air_control_speed 0
reply to this post or your mom will die in her sleep tonight
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hi_leute_gll
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Re: Add "disable movement" entity

Post by hi_leute_gll »

And in Soreu's loading screen and in Pharice 2. And the real command is:
tune_zone 1 ground_friction 1
tune_zone 1 air_control_accel 0
tune_zone 1 ground_control_accel 0

But as I understood, he wants to have one tee not moving, not both.
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Wohoo
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Joined: Sat Oct 04, 2014 8:42 pm

Re: Add "disable movement" entity

Post by Wohoo »

Yes.
Something like a "tune_tee" command, to have permanent effect only on single tees.
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deen
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Re: Add "disable movement" entity

Post by deen »

That would break prediction, which is why tune zones are areas and not tiles.
Wohoo
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Joined: Sat Oct 04, 2014 8:42 pm

Re: Add "disable movement" entity

Post by Wohoo »

Oh, right!
Per tee physics customization would break prediction.

However isn't movement inhibition already handled with frozen tees?
It is like a semi-frozen status.
Just cut away tee movements server-side, but keep mouse control
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deen
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Re: Add "disable movement" entity

Post by deen »

Yeah, possible for this specific case I guess, would have to be a new feature and you'd have to find a developer to implement it and some consent if we actually want this as a feature.
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