Nincorn by Ninjed and Im 'corneum [Dummy]

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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

I don't like your CP-10 fix, the problem is basicly that you can't get the dummy under the unhook properly. I imagine it might be improveable by allowing the player to go lower on the left side. Kill next to start isn't correctly marked anymore.
Also, why did you ignore triki's test? You should fix his 6th and 12th & 14th (?) points I guess.

Edit: added some clarification
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

Sorry triki, didn't really got 12th skip but fixed 14th, and fixed 10 cp.
Nincorn.map
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The Real One!
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by triki »

Ninjed wrote: Sat May 26, 2018 7:50 am Sorry triki, didn't really got 12th skip but fixed 14th, and fixed 10 cp.
Nincorn.map
11. nobody look how i remapped 11 cp.sadly( hm maybe i skipp part again, but not sure, i need to know normal way)
12.
SpoilerShow
nincorn2.PNG
nincorn2.PNG (900.69 KiB) Viewed 9296 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

TestShow
1: I guess you should add the background filter to HD.
2: The hook-tiles in CP-9 part (combined with the 1-tile tunnels) are still placed in a way that you can easily stupidly fail on them.
3: Entity bug + I don't know why you changed the second half of the part. What should be improved is getting the dummy under the first platform (yellow arrow)
3: Entity bug + I don't know why you changed the second half of the part. What should be improved is getting the dummy under the first platform (yellow arrow)
screenshot_2018-05-29_17-09-27.png (1.32 MiB) Viewed 9249 times
4: You can place the dummy where the red circle is and then swing directly to the right. (Might be a cool alternative way, so your choice if you want to fix it or not)
4: You can place the dummy where the red circle is and then swing directly to the right. (Might be a cool alternative way, so your choice if you want to fix it or not)
screenshot_2018-05-29_17-09-41.png (1.38 MiB) Viewed 9249 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

waiting for mapper
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

switch
Attachments
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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by jao »

Feel free to discuss my changes

[release=★★★✰✰; Dummy]Nincorn; Ninjed and Im 'corneum[/release]
Attachments
Nincorn.map
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Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

Big thanks c:
All looks okay for me
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Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by Ninjed »

Oh, and probably it's more 4 stars than 3
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triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Post by triki »

jao wrote: Mon Jul 09, 2018 5:14 pm Feel free to discuss my changes
good ignore my test.They not fix.
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