Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Ninjed »

Hidden-Ezio wrote: Tue Feb 20, 2018 10:50 pm Y I know... guest part used that wasnt sure what was mapped with that so I didnt delete it.
Switch on ya brain pls.
The Real One!
Hidden-Ezio
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Ezio/
Mapper profile: http://ddnet.tw/mappers/Ezio/
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Hidden-Ezio »

fixed
Attachments
Equivalent Exchange 2.map
(318.77 KiB) Downloaded 120 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

TestShow
1: There is unhook design behind the hookthrough one.
1: There is unhook design behind the hookthrough one.
screenshot_2018-03-06_19-27-29.png (462.22 KiB) Viewed 4588 times
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
screenshot_2018-03-06_19-27-58.png (335.48 KiB) Viewed 4588 times
3: Can't see finish very well.
3: Can't see finish very well.
screenshot_2018-03-06_19-32-48.png (345.55 KiB) Viewed 4588 times
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
screenshot_2018-03-06_19-35-08.png (434.77 KiB) Viewed 4588 times
5: You wiped out the startline.
Hidden-Ezio
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Ezio/
Mapper profile: http://ddnet.tw/mappers/Ezio/
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio »

fixed the screens
Attachments
Equivalent Exchange 2.map
(318.79 KiB) Downloaded 110 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

TestShow
  1. Startline is still not recovered
  2. The entities-off-sign before FROM-tele 3 doesn't help if you play with design and the text is still hardly readable. I'd suggest to add a little arrow and give more contrast to the text color.
  3. You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
    You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
    screenshot_2018-03-20_13-48-46.png (352.33 KiB) Viewed 4506 times
  4. I would remove the red-marked unfreeze marking or make it symmetrical.<br />Also, IMO the neon green isn't much of a pleasant color :D
    I would remove the red-marked unfreeze marking or make it symmetrical.
    Also, IMO the neon green isn't much of a pleasant color :D
    screenshot_2018-03-20_13-44-13.png (421.42 KiB) Viewed 4506 times
destin
Posts: 11
Joined: Sat Jul 18, 2015 8:26 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by destin »

So seems like ezio is lost, I looked at your points jao and tried to fix them.
The skip you found was intended by Ezio.
Equivalent Exchange 2.map
(318.81 KiB) Downloaded 131 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

We decided to approve this map. Did another test so here are a few remarks.
TestShow
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
screenshot_2018-05-03_00-22-19.png (357.42 KiB) Viewed 4364 times
2: Are these kill tiles really necessary? All they do is disturbing flow.
2: Are these kill tiles really necessary? All they do is disturbing flow.
screenshot_2018-05-03_00-23-00.png (458.22 KiB) Viewed 4364 times
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.<br />I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.
I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).
screenshot_2018-05-03_00-23-21.png (361.71 KiB) Viewed 4364 times
Hidden-Ezio
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: http://ddnet.tw/players/gB-46--32--124--32-Ezio/
Mapper profile: http://ddnet.tw/mappers/Ezio/
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio »

fixed
Attachments
Equivalent Exchange 2.map
(318.78 KiB) Downloaded 123 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

Removed the enitites-off-sign below FROM-3 as it became superfluous.


[release=★★★★✰; Dummy]Equivalent Exchange 2; Ezio[/release]
Attachments
Equivalent Exchange 2.map
(318.76 KiB) Downloaded 115 times
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests