Map Gravity (Direction)
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Map Gravity (Direction)
air_friction 1
air_control_accel 0
ground_friction 1
ground_control_accel 0
.hi._.leute._.gll. | iMTGmember
-
- Posts: 430
- Joined: Sun Nov 22, 2015 8:44 pm
- Player profile: http://ddnet.tw/players/pixel
- Mapper profile: https://ddnet.tw/mappers/pixel/
- Clan: Bitfighter
Re: Map Gravity (Direction)
What does friction do? If i change it to higher nr, do i get more speed?hi_leute_gll wrote: ↑Thu Mar 15, 2018 2:08 pmair_friction 1
air_control_accel 0
ground_friction 1
ground_control_accel 0
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Map Gravity (Direction)
Leutes tunezone doesn't give you speed but you keep the speed you have while entering the zone. Like on that one run map on unique servers
reply to this post or your mom will die in her sleep tonight
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Map Gravity (Direction)
Friction is "Reibung". If you stop walking then your tee is slowing down. How long it takes to slow down depends on the friction. If it is 0 then you stop immediately. With friction of 1 you never stop. Imo the numbers should be vice versa, but well...that is how it works.
tl;dr:
You need friction 1 to not let the tee stop.
tl;dr:
You need friction 1 to not let the tee stop.
.hi._.leute._.gll. | iMTGmember
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Map Gravity (Direction)
But you would have to spam that tile too. I think he wants a single tile after which you remain the speed in the normal physic
reply to this post or your mom will die in her sleep tonight
-
- Posts: 430
- Joined: Sun Nov 22, 2015 8:44 pm
- Player profile: http://ddnet.tw/players/pixel
- Mapper profile: https://ddnet.tw/mappers/pixel/
- Clan: Bitfighter
Re: Map Gravity (Direction)
Ah ok. Thank you.
Is there also a map settings file or something, where I can put this line, so you cant move until you touch speeders?
Is there also a map settings file or something, where I can put this line, so you cant move until you touch speeders?
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Map Gravity (Direction)
you can either put it on map settings or in mapname.cfg
reply to this post or your mom will die in her sleep tonight
-
- Posts: 430
- Joined: Sun Nov 22, 2015 8:44 pm
- Player profile: http://ddnet.tw/players/pixel
- Mapper profile: https://ddnet.tw/mappers/pixel/
- Clan: Bitfighter
Re: Map Gravity (Direction)
Is there somewhere a tutorial? xDIm 'corneum wrote: ↑Thu Mar 15, 2018 3:41 pm you can either put it on map settings or in mapname.cfg
I feel so dumb for not playng active TW 1 year or so.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Who is online
Users browsing this forum: No registered users and 45 guests