Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Maps that have been tested.

Moderator: jao

Ninjed
User
Posts: 1299
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: Le Petit Prince
Mapper profile: Ninjed

Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Ninjed »

Hidden-Ezio wrote:
Tue Feb 20, 2018 10:50 pm
Y I know... guest part used that wasnt sure what was mapped with that so I didnt delete it.
Switch on ya brain pls.
The Real One!

Hidden-Ezio
User
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: gB. | Ezio
Mapper profile: Ezio
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Hidden-Ezio »

fixed
Attachments
Equivalent Exchange 2.map
(318.77 KiB) Downloaded 15 times

jao
Testing Team: Team Leader
Posts: 1277
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

TestShow
1: There is unhook design behind the hookthrough one.
1: There is unhook design behind the hookthrough one.
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
3: Can't see finish very well.
3: Can't see finish very well.
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
5: You wiped out the startline.

Hidden-Ezio
User
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: gB. | Ezio
Mapper profile: Ezio
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio »

fixed the screens
Attachments
Equivalent Exchange 2.map
(318.79 KiB) Downloaded 13 times

jao
Testing Team: Team Leader
Posts: 1277
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

TestShow
  1. Startline is still not recovered
  2. The entities-off-sign before FROM-tele 3 doesn't help if you play with design and the text is still hardly readable. I'd suggest to add a little arrow and give more contrast to the text color.
  3. You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
    You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
  4. I would remove the red-marked unfreeze marking or make it symmetrical.<br />Also, IMO the neon green isn't much of a pleasant color :D
    I would remove the red-marked unfreeze marking or make it symmetrical.
    Also, IMO the neon green isn't much of a pleasant color :D

destin
User
Posts: 11
Joined: Sat Jul 18, 2015 8:26 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by destin »

So seems like ezio is lost, I looked at your points jao and tried to fix them.
The skip you found was intended by Ezio.
Equivalent Exchange 2.map
(318.81 KiB) Downloaded 27 times

jao
Testing Team: Team Leader
Posts: 1277
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

We decided to approve this map. Did another test so here are a few remarks.
TestShow
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
2: Are these kill tiles really necessary? All they do is disturbing flow.
2: Are these kill tiles really necessary? All they do is disturbing flow.
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.<br />I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.
I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).

Hidden-Ezio
User
Posts: 144
Joined: Tue May 06, 2014 8:18 pm
Player profile: gB. | Ezio
Mapper profile: Ezio
Clan: Kappa

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio »

fixed
Attachments
Equivalent Exchange 2.map
(318.78 KiB) Downloaded 13 times

jao
Testing Team: Team Leader
Posts: 1277
Joined: Wed Jul 06, 2016 1:18 pm

Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao »

Removed the enitites-off-sign below FROM-3 as it became superfluous.


[release=★★★★✰; Dummy]Equivalent Exchange 2; Ezio[/release]
Attachments
Equivalent Exchange 2.map
(318.76 KiB) Downloaded 15 times

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests