Myxomycetes by waffles19012 [Insane]

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Waffle19012
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Myxomycetes by waffles19012 [Insane]

Post by Waffle19012 » Wed Feb 21, 2018 9:55 am

2 players map :)
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DanilBest
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Re: Myxomycetes by waffles19012 [Insane]

Post by DanilBest » Wed Feb 21, 2018 1:09 pm

Nice desgin :D
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Re: Myxomycetes by waffles19012 [Insane]

Post by SPSomeone » Wed Feb 21, 2018 2:02 pm

insane 10*
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meew'
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Re: Myxomycetes by waffles19012 [Insane]

Post by meew' » Wed Feb 21, 2018 4:32 pm

damn i really like your map, thats what a part of the community wants since quite some time
add more contrast to the freeze its barely visible with sun shining on to your monitor :>
911 mapping police

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Re: Myxomycetes by waffles19012 [Insane]

Post by haisito! » Wed Feb 21, 2018 8:25 pm

I love the design, tested with mapper a bit as well. Post teepack too!
:realjao: :?: :?: :?:

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Re: Myxomycetes by waffles19012 [Insane]

Post by DanilBest » Thu Feb 22, 2018 6:02 am

SPSomeone wrote:
Wed Feb 21, 2018 2:02 pm
insane 10*
Insane 10*, what this Extreme 5*
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Re: Myxomycetes by waffles19012 [Insane]

Post by Waffle19012 » Thu Feb 22, 2018 8:17 am

thx i adjusted tiles and moved layers to high detail that should be in
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Re: Myxomycetes by waffles19012 [Insane]

Post by Waffle19012 » Sun Feb 25, 2018 9:17 am

tested with Oblique :)
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Re: Myxomycetes by waffles19012 [Insane]

Post by Waffle19012 » Wed Feb 28, 2018 10:23 am

thanks to Oblique and jao
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Re: Myxomycetes by waffles19012 [Insane]

Post by jao » Wed Mar 07, 2018 12:56 pm

  1. The shifted generic unhookables and the unhook-chains are too inaccurate. In a lot places they also look like design details rather than gametiles.
  2. The hookthrough marking may be a bit confusing due to having different colors when freeze or tele is below it, maybe a higher alpha value helps here.
  3. I don't like the way you used CPs - you shouldn't need to exactly step on the markings to collect them, it just leads to stupid fails/back falling. Instead they should automaticly be given to you as you progress (exceptions for special parts).
  4. There needs to be more space between un-solo and startline.
  5. You should consider applying 2-player-team-force.

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