generic_unhookable_flow!
- sorgaxD
- Posts: 149
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generic_unhookable_flow!
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- sorgaxD
- Posts: 149
- Joined: Sun Dec 20, 2015 7:44 pm
- Player profile: http://ddnet.tw/players/sorgaxD
- Mapper profile: https://ddnet.tw/mappers/sorgaxD/
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Re: generic_unhookable_flow!
I just copied generic_unhookable rules xD!
- DanilBest
- Posts: 256
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Re: generic_unhookable_flow!
Looks nice, Is very great tiles
- sorgaxD
- Posts: 149
- Joined: Sun Dec 20, 2015 7:44 pm
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Re: generic_unhookable_flow!
I reworked them:
The left one is old and right one is new.
The new corners fill more space, so it fit better with freeze tiles.
Rules are the same, just rename it to the new mapre name
The left one is old and right one is new.
The new corners fill more space, so it fit better with freeze tiles.
Rules are the same, just rename it to the new mapre name
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- Ravie
- Posts: 380
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Re: generic_unhookable_flow!
You're supposed to make freeze overlap behind tiles, no matter how little rounded the corners are, so this doesn't make a difference in mapping, but I think the more rounded ones look better.
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