Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Maps that have been tested.

Moderator: jao

Ninjed
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Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Ninjed » Wed Feb 21, 2018 4:05 am

Hidden-Ezio wrote:
Tue Feb 20, 2018 10:50 pm
Y I know... guest part used that wasnt sure what was mapped with that so I didnt delete it.
Switch on ya brain pls.
The Real One!

Hidden-Ezio
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Re: Equivalent Exchange 2 by Hidden-Ezio Dummy 4*

Post by Hidden-Ezio » Mon Feb 26, 2018 5:51 pm

fixed
Attachments
Equivalent Exchange 2.map
(318.77 KiB) Downloaded 6 times

jao
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao » Tue Mar 06, 2018 7:41 pm

TestShow
screenshot_2018-03-06_19-27-29.png
1: There is unhook design behind the hookthrough one.
screenshot_2018-03-06_19-27-58.png
2: Can't read the text well and it isn't obvious at all. Maybe also add an entities-off-sign under the text so that it's noticeable.
screenshot_2018-03-06_19-32-48.png
3: Can't see finish very well.
screenshot_2018-03-06_19-35-08.png
4: Going on this edge to regain double-jump is pretty annoying and "stupid faily" IMO (but maybe that's just me being too bad).
5: You wiped out the startline.

Hidden-Ezio
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio » Fri Mar 09, 2018 6:01 pm

fixed the screens
Attachments
Equivalent Exchange 2.map
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jao
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao » Tue Mar 20, 2018 1:58 pm

TestShow
  1. Startline is still not recovered
  2. The entities-off-sign before FROM-tele 3 doesn't help if you play with design and the text is still hardly readable. I'd suggest to add a little arrow and give more contrast to the text color.
  3. screenshot_2018-03-20_13-48-46.png
    You can take the dummy down this way, wich may also make the jump through the freeze easier as you can slow down and be more precice by hooking the dummy. Not sure if you want to prevent that though.
  4. screenshot_2018-03-20_13-44-13.png
    I would remove the red-marked unfreeze marking or make it symmetrical.
    Also, IMO the neon green isn't much of a pleasant color :D

destin
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by destin » Tue Mar 27, 2018 7:51 pm

So seems like ezio is lost, I looked at your points jao and tried to fix them.
The skip you found was intended by Ezio.
Equivalent Exchange 2.map
(318.81 KiB) Downloaded 8 times

jao
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao » Thu May 03, 2018 12:32 am

We decided to approve this map. Did another test so here are a few remarks.
TestShow
screenshot_2018-05-03_00-22-19.png
1: This kill tile is more annoying than valuable for gameplay or anything. No reason to reduce space here.
screenshot_2018-05-03_00-23-00.png
2: Are these kill tiles really necessary? All they do is disturbing flow.
screenshot_2018-05-03_00-23-21.png
3: These kill tiles should be removed, failing the throw shouldn't be that punishing.
I know you added a more obvious text, but any information in the design should be readable, no matter how important it is (might as well get rid of it now).

Hidden-Ezio
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by Hidden-Ezio » Fri May 04, 2018 8:24 pm

fixed
Attachments
Equivalent Exchange 2.map
(318.78 KiB) Downloaded 7 times

jao
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Re: Equivalent Exchange 2 by Hidden-Ezio [Dummy]

Post by jao » Sat May 05, 2018 3:20 am

Removed the enitites-off-sign below FROM-3 as it became superfluous.

Ready for Release
Equivalent Exchange 2 by Ezio
Dummy ★★★★✰
Attachments
Equivalent Exchange 2.map
(318.76 KiB) Downloaded 7 times

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