Need teleport gun tiles graphics

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hi_leute_gll
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Re: Need teleport gun tiles graphics

Post by hi_leute_gll » Tue Feb 13, 2018 9:17 pm

font.png is simple copy&paste in GIMP.^^
front.png
Do we really need 3 "blocker"?
I would suggest to add that light grayish background to the blocker-tile, so that it is consistent with unhook, stopper, and so on.
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mokuz
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Re: Need teleport gun tiles graphics

Post by mokuz » Wed Feb 14, 2018 7:29 am

Yea, there should be tile which on you can't teleport at all... all 3 in 1

and about the design... just remove gray bg from everythin else, would look better imo
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Ravie
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Re: Need teleport gun tiles graphics

Post by Ravie » Wed Feb 14, 2018 12:33 pm

The gray/white background is to show the shape of the tile precisely.
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hi_leute_gll
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Re: Need teleport gun tiles graphics

Post by hi_leute_gll » Sat Feb 17, 2018 10:18 pm

push
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Ryozuki
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Re: Need teleport gun tiles graphics

Post by Ryozuki » Sun Feb 18, 2018 12:16 pm

hi_leute_gll wrote:
Sat Feb 17, 2018 10:18 pm
push
What means this?

(I'm already working on it, if thats what u mean: https://github.com/Ryozuki/ddnet/commit ... leport_gun)

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hi_leute_gll
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Re: Need teleport gun tiles graphics

Post by hi_leute_gll » Sun Feb 18, 2018 4:57 pm

I just wanted to keep the attention on this thread, since there are still a few details to do to finish the graphics.
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hi_leute_gll
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Re: Need teleport gun tiles graphics

Post by hi_leute_gll » Tue Feb 20, 2018 4:31 pm

I added this greyish background:
entities.png
front.png
ddnet.png
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Ryozuki
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Re: Need teleport gun tiles graphics

Post by Ryozuki » Fri Feb 23, 2018 7:17 am


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