Guilty by whý [Dummy]
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Guilty by whý [Dummy]
I tested your map, it's short, I'll give you some suggestions
SpoilerShow
Dummy can take sg and can help later.
if you remove this, the part could be more friendly
this is unnecessary
add entities off
add hookthrough plz legthen tele and add corners
add corner this part looks ugly i think you can do better
if dummy have shotgun you can did the part only with hammer
delete this freeze this buttons are weird
if you remove this, the part could be more friendly
this is unnecessary
add entities off
add hookthrough plz legthen tele and add corners
add corner this part looks ugly i think you can do better
if dummy have shotgun you can did the part only with hammer
delete this freeze this buttons are weird
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- screenshot_2018-02-09_12-15-52.png (271.8 KiB) Viewed 1789 times
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- Posts: 3
- Joined: Tue Feb 06, 2018 11:32 pm
- Player profile: https://ddnet.tw/players/wh-253-/
- Clan: *Ext.
Re: Guilty by whý [Dummy]
If i change sv_deepfly option, will it work as expected?
Tbh, i dont find it unfriendly since it perfectly works with jump at the top
This part is expected to be done only with hammer oO
And i feel like switch buttons work, i tested it a few years ago xd
Ty for your remarks. I will fix other places soon
SpoilerShow
and the bg
Re: Guilty by whý [Dummy]
Overall this map is not very well made: Lame structure, mostly basic parts, too tight spaces, weird constructions and also the poorly stolen design. I guess it's your first map so it's okay. Don't worry, your maps and skills will improve with time.
Some particular flaws:
If you can't make a good design on your own, ask someone else. Don't rip off other's designs without their permission, please.
Good luck with your next map
Some particular flaws:
- Starting is a bit annoying as you have to switch to dummy to deep him - both tees should spawn in the same range in the start-room
- First part is too confusing/faily. People will be annoyed and stop playing.
- Stuff like the 1-tile-hole in CP-4 part is just annoying time waste, not a challenge or anything
- When the team-size is restricted, there should only be as many TO-teles as needed (so in this case 2 when both tees could be teleported and 1 if they are seperated). Also, TO-teles should be 1 tile above the ground, not in the middle of the air. You should add unfreeze directly on the TO- or FROM-tele, not on the ground under it.
If you can't make a good design on your own, ask someone else. Don't rip off other's designs without their permission, please.
Good luck with your next map
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