Deergrove by Åmol [Insane]
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- meew'
- Posts: 519
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Re: Deergrove by Åmol [Insane]
AGREE FINALLY SOMEONE GOT THE POINT
the map can be solo'd but its almost impossible since parts are made super hard and its part of the gameplay to try error and save as 2 tees
911 mapping police
- hi_leute_gll
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Re: Deergrove by Åmol [Insane]
It can't be finished in a team either, since many parts aren't savable. Well...except maybe for the ~5 best gores-players.
Also there isn't really much DDrace in it. At least not that much that it would be a reason to not release it on KoG. They even have a server-type for such special maps, e.g. Dummy maps. The point is rather that his map is even too hard for KoG, or said otherwise: Just unplayable.
Also there isn't really much DDrace in it. At least not that much that it would be a reason to not release it on KoG. They even have a server-type for such special maps, e.g. Dummy maps. The point is rather that his map is even too hard for KoG, or said otherwise: Just unplayable.
.hi._.leute._.gll. | iMTGmember
- meew'
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Re: Deergrove by Åmol [Insane]
its unplayable cause you cant play it? imtg is a bunch of lows dude INSANE means its for good players not for you "too hard" is not reason for rejection!
addition: ddnet has no more unfinished maps, so we can exeed the skillcap further cause everything that exists now on ddnet is beaten and with that proven that its possible and im 1000% sure that deergrove will habe 5times the finishes of ghoul or heartcore we can even bet about this if you want derelease if the maps doesnt have 50 finishes withing 1 year
addition: ddnet has no more unfinished maps, so we can exeed the skillcap further cause everything that exists now on ddnet is beaten and with that proven that its possible and im 1000% sure that deergrove will habe 5times the finishes of ghoul or heartcore we can even bet about this if you want derelease if the maps doesnt have 50 finishes withing 1 year
911 mapping police
Re: Deergrove by Åmol [Insane]
"ddnet has no unfinished maps, we need new ultra challenging maps"
"im sure this map will have 50 finishes soon enough"
you basically countered your own argument, good job
"im sure this map will have 50 finishes soon enough"
you basically countered your own argument, good job
- Ravie
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Re: Deergrove by Åmol [Insane]
What fun are maps noone is able to finish...
- meew'
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Re: Deergrove by Åmol [Insane]
you super smart as it seems you missed the point too... its actually super hard to not insult you at this moment but ill try
ive NEVER said this map is hard, for me this is insane 1* cause im able to play gores and i can do close saves but most of the ddnet point chasers arent for them this is hard it always depends on your own skills
also just play team0 teamwork makes the dreamwork noone forces you to play this map in duo
for example i played trough this map multiple times with amol when testing and we did every part legit multiple times in duo.
Last edited by meew' on Fri Feb 09, 2018 12:27 pm, edited 1 time in total.
911 mapping police
- Ravie
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Re: Deergrove by Åmol [Insane]
Even if the map did fit on DDNet, it could not be released with the more than obvious mapping issues.
I like the idea though, maybe try to make a similar map, but easier, not every map you make has to be Insane. You should not use round freeze for a gores map, you need a more accurate way to represent freeze in gores, hookthrough is inconsistent and weird, whenever there is a hookable tile visible under HT the game tile should be hookable as well. Also I suggest you to ditch the doodad quads, they look stretched, blurry and borderadd makes them look even more terrible. Don't hate me, I am just trying to help you how to make a better map.
I like the idea though, maybe try to make a similar map, but easier, not every map you make has to be Insane. You should not use round freeze for a gores map, you need a more accurate way to represent freeze in gores, hookthrough is inconsistent and weird, whenever there is a hookable tile visible under HT the game tile should be hookable as well. Also I suggest you to ditch the doodad quads, they look stretched, blurry and borderadd makes them look even more terrible. Don't hate me, I am just trying to help you how to make a better map.
- hi_leute_gll
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Re: Deergrove by Åmol [Insane]
Did you do all parts in a row without failing? Can you provide a demo of that, please?
Round freeze is the standard in gores.
.hi._.leute._.gll. | iMTGmember
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Re: Deergrove by Åmol [Insane]
lmao you're totally lost if that's how you view it, Ravie.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- meew'
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Re: Deergrove by Åmol [Insane]
seems to me like you didnt got the idea just like everyone else.... cause if you would understand the map you would know that the map works just how hard it is, making it easier results in a easy solo map but it isnt meant to be played solo.
as an example you can look at Themix map against the current which is released on moderate but it completly solo'able which resulted and almost noone exept r1 greeders racing that map in team, instead the majority of players raced it like its a solo map
911 mapping police
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