Overlay by Konsti [Moderate 1*]

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Konsti
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Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
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Website: http://ddnet.tw/players/Konsti

Overlay by Konsti [Moderate 1*]

Post by Konsti »

Hello my friends, Im very glad to present you my short and easy moderate map which should be good for speedrunners
I'm pretty sure that there are no bugs left and no errors in the design :lol:
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Overlay.map
(307.95 KiB) Downloaded 102 times
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DanilBest
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Re: Overlay by Konsti [Moderate 1*]

Post by DanilBest »

There is a bugs, what did gores of enities or not.
Mini suggetionsShow
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screenshot_2018-01-29_08-55-27.png (150.75 KiB) Viewed 5260 times
screenshot_2018-01-29_08-57-01.png
screenshot_2018-01-29_08-57-01.png (128.42 KiB) Viewed 5260 times
But also get a unused enities.
Just a not added to tele, It so bad unused.
Unused suggetionsShow
unused.png
unused.png (454.77 KiB) Viewed 5260 times
- DanilBest
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Ravie
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Re: Overlay by Konsti [Moderate 1*]

Post by Ravie »

I find it really amusing that you managed to get entity bugs in an 'entities' map :lol:
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Konsti
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Website: http://ddnet.tw/players/Konsti

Re: Overlay by Konsti [Moderate 1*]

Post by Konsti »

XD lmao i was tired from hell
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DanilBest
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Re: Overlay by Konsti [Moderate 1*]

Post by DanilBest »

Need the fix
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Konsti
Posts: 1188
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Website: http://ddnet.tw/players/Konsti

Re: Overlay by Konsti [Moderate 1*]

Post by Konsti »

Thanks for the test DanilBest, i fixed the things
I couldnt see the invisible teles with my client btw, so thank you
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Overlay.map
(307.97 KiB) Downloaded 87 times
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Ravie
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Re: Overlay by Konsti [Moderate 1*]

Post by Ravie »

I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
My remarksShow
screen1.png
screen1.png (66 KiB) Viewed 5170 times
screen2.png
screen2.png (61.88 KiB) Viewed 5168 times
screen3.png
screen3.png (64.38 KiB) Viewed 5168 times
All in all I don't think the map is releasable.
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
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Website: http://ddnet.tw/players/Konsti

Re: Overlay by Konsti [Moderate 1*]

Post by Konsti »

Thanks for testing, i changed the "annoying ddmax part" and added a background made by worstwish
also i used an other font to mark teles in the design, thanks to im corneum.
I added some explains and entities off signs and made some parts easier to pass.
i would like to keep the simple entitie design to make people understand how a map works
Attachments
screenshot_2018-01-29_18-39-40.png
screenshot_2018-01-29_18-39-40.png (244.51 KiB) Viewed 5153 times
screenshot_2018-01-29_18-39-33.png
screenshot_2018-01-29_18-39-33.png (238.08 KiB) Viewed 5153 times
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Image
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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Overlay by Konsti [Moderate 1*]

Post by Konsti »

Ravie wrote: Mon Jan 29, 2018 6:00 pm I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
My remarksShow
screen1.pngscreen2.pngscreen3.png
All in all I don't think the map is releasable.
Updated map
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Overlay.map
(500.79 KiB) Downloaded 105 times
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jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Overlay by Konsti [Moderate 1*]

Post by jao »

Low effort map. All parts are known, only one part feels new. That it's possible to speedrun it is sadly not enough.

Declined, let's encourage mappers to put some more effort into their maps.
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