Overlay by Konsti [Moderate 1*]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Overlay by Konsti [Moderate 1*]
Hello my friends, Im very glad to present you my short and easy moderate map which should be good for speedrunners
I'm pretty sure that there are no bugs left and no errors in the design
I'm pretty sure that there are no bugs left and no errors in the design
- Attachments
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- Overlay.map
- (307.95 KiB) Downloaded 102 times
- DanilBest
- Posts: 256
- Joined: Tue Dec 26, 2017 8:59 am
- Player profile: https://ddnet.tw/players/Danie/
- Mapper profile: https://ddnet.tw/mappers/DanilBest/
- Clan: TeamUp
Re: Overlay by Konsti [Moderate 1*]
There is a bugs, what did gores of enities or not.
But also get a unused enities.
Just a not added to tele, It so bad unused.
- DanilBest
Mini suggetionsShow
Just a not added to tele, It so bad unused.
Unused suggetionsShow
- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
- Player profile: https://ddnet.tw/players/Ravie/
- Mapper profile: https://ddnet.tw/mappers/Ravie/
- Clan: TOP
Re: Overlay by Konsti [Moderate 1*]
I find it really amusing that you managed to get entity bugs in an 'entities' map
- DanilBest
- Posts: 256
- Joined: Tue Dec 26, 2017 8:59 am
- Player profile: https://ddnet.tw/players/Danie/
- Mapper profile: https://ddnet.tw/mappers/DanilBest/
- Clan: TeamUp
Re: Overlay by Konsti [Moderate 1*]
Need the fix
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Overlay by Konsti [Moderate 1*]
Thanks for the test DanilBest, i fixed the things
I couldnt see the invisible teles with my client btw, so thank you
I couldnt see the invisible teles with my client btw, so thank you
- Attachments
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- Overlay.map
- (307.97 KiB) Downloaded 87 times
- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
- Player profile: https://ddnet.tw/players/Ravie/
- Mapper profile: https://ddnet.tw/mappers/Ravie/
- Clan: TOP
Re: Overlay by Konsti [Moderate 1*]
I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
All in all I don't think the map is releasable.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
My remarksShow
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Overlay by Konsti [Moderate 1*]
Thanks for testing, i changed the "annoying ddmax part" and added a background made by worstwish
also i used an other font to mark teles in the design, thanks to im corneum.
I added some explains and entities off signs and made some parts easier to pass.
i would like to keep the simple entitie design to make people understand how a map works
also i used an other font to mark teles in the design, thanks to im corneum.
I added some explains and entities off signs and made some parts easier to pass.
i would like to keep the simple entitie design to make people understand how a map works
- Attachments
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- screenshot_2018-01-29_18-39-40.png (244.51 KiB) Viewed 5153 times
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- screenshot_2018-01-29_18-39-33.png (238.08 KiB) Viewed 5153 times
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Overlay by Konsti [Moderate 1*]
Updated mapRavie wrote: ↑Mon Jan 29, 2018 6:00 pm I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.All in all I don't think the map is releasable.My remarksShowscreen1.pngscreen2.pngscreen3.png
- Attachments
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- Overlay.map
- (500.79 KiB) Downloaded 105 times
Re: Overlay by Konsti [Moderate 1*]
Low effort map. All parts are known, only one part feels new. That it's possible to speedrun it is sadly not enough.
Declined, let's encourage mappers to put some more effort into their maps.
Declined, let's encourage mappers to put some more effort into their maps.
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