nullptr.sg by Shishigami [Solo 2*]
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- Shishigami
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nullptr.sg by Shishigami [Solo 2*]
I liked the sg solo part in nullptr so I made a spin-off
(Theres a small entity bug at 0:43 but I fixed it already)
Hope you enjoy and please post feedback
- Shotgun only
- Not failable
- Short (roughly 1min 30s)
(Theres a small entity bug at 0:43 but I fixed it already)
Hope you enjoy and please post feedback
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- nullptr.sg.map
- (514.42 KiB) Downloaded 116 times
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Re: nullptr.sg by Shishigami [Solo 2*]
I got a lot of fun with this map part is very interesting , not even know to complain about)
I think it deserves a release
I think it deserves a release
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Re: nullptr.sg by Shishigami [Solo 2*]
They are always boring, but why not?
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Re: nullptr.sg by Shishigami [Solo 2*]
Not a fan of shotgun at the best of times but this map looks pretty cool.
Seems to constantly be throwing different interesting ways to use shotgun.
Seems to constantly be throwing different interesting ways to use shotgun.
- Shishigami
- Posts: 188
- Joined: Sat Nov 26, 2016 6:01 pm
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- Player profile: https://ddnet.tw/players/Shishigami/
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Re: nullptr.sg by Shishigami [Solo 2*]
Added hookables to cp 6 for better flow
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- nullptr.sg.map
- (514.44 KiB) Downloaded 100 times
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Re: nullptr.sg by Shishigami [Solo 2*]
Tested with <BµmM>.
Pretty good map, rather 3* than 2*.
Fix the following Screenshots and it should be pretty much ready to Release.
Pretty good map, rather 3* than 2*.
Fix the following Screenshots and it should be pretty much ready to Release.
SpoilerShow
- Shishigami
- Posts: 188
- Joined: Sat Nov 26, 2016 6:01 pm
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Re: nullptr.sg by Shishigami [Solo 2*]
Try againFreezestyler wrote: ↑Fri Feb 02, 2018 7:03 pm Fix the following Screenshots and it should be pretty much ready to Release.
- Attachments
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- nullptr.sg.map
- (514.46 KiB) Downloaded 110 times
Re: nullptr.sg by Shishigami [Solo 2*]
I made some changes, hope you're fine with them:
The map should be nice to speed-run so you might want to add some time-CPs
Do you want people to skip the normal way at the start or why is there an unmarked startline? You should either mark or remove it
- Made tele marking a bit lighter and changed some tele styles
- Moved CTO-teles on the ground
- Made CP marking 1 tile larger
- Reduced file size a bit
- Removed unused envelopes
SpoilerShow
The map should be nice to speed-run so you might want to add some time-CPs
Do you want people to skip the normal way at the start or why is there an unmarked startline? You should either mark or remove it
- Attachments
-
- nullptr.sg.map
- (432.31 KiB) Downloaded 87 times
- Shishigami
- Posts: 188
- Joined: Sat Nov 26, 2016 6:01 pm
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Re: nullptr.sg by Shishigami [Solo 2*]
Removed the second startline and added time CPs
I don't really want to change the screens, unless you can think of a way to make first screen easier without changing it fundamentally?
I don't really want to change the screens, unless you can think of a way to make first screen easier without changing it fundamentally?
- Attachments
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- nullptr.sg.map
- (432.34 KiB) Downloaded 96 times
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