[Solo] Theory Of Fail 2 by BRONOOB

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by Azerty » Wed Oct 25, 2017 5:31 pm

This map look good so i want test it but didnt find in the ddnet test server.

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by Freezestyler » Sun Nov 05, 2017 3:21 pm

Tested with Starkiller.
Good Map, funny to figure out the Way.
Great Design with much Details.
Difficulty: 3* Solo.

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by BadgeR » Mon Nov 06, 2017 10:28 am

I love this map.
Completely playable, interesting design and a very good idea

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by ΔWΞSƟΜΞ » Thu Nov 09, 2017 12:18 pm

Hello ;)

So @ first; for me it isn't like Brainduck 2 xd, u don't need brain actually, just luck.

The design:
Ye, what should I say, u have to play with entities. xd

The gameplay:
Like I said, it's a lucker map.

All in one:
Pretty good map, I think.

But let's wait for other tester what they think. :)

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by n000b » Sun Jan 14, 2018 2:59 pm

well i tryed to play the map, and to be fair i don't like the style.
just play with entities is not fun, but dying all the time isn't either.
So that was what i experienced and i think many more do.

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by jao » Sun Jan 21, 2018 9:50 pm

Part 1 was better.
There are too many random spots where you can die, especially in the beginning. This will lead to players either rage quiting or playing in entities. You should reduce the amount of kill spots or make it less punishing.

The texts have a few spelling errors and are inconsistent. It shouldn't switch between first and third person.
This is too hard if you play with design

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Re: [Solo] Theory Of Fail 2 by BRONOOB

Post by meew' » Wed Jan 24, 2018 12:16 am

omg grammar and tempus bugs
911 mapping police

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