2Evil4u by Affe mit Waffe, Nashika & Vaclav
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Vaclav
- Posts: 9
- Joined: Wed Dec 23, 2015 12:35 am
- Location: Germany/Bavaria
- Player profile: https://ddnet.tw/players/Vaclav/
Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav
I tested the map with Phoenix and made some chances.
Chances:
Should I chance this parts?:
If the background is too monotone.
I can try adding some windows in the background and add some lavafalls ore what ever.
Chances:
SpoilerShow
Should I chance this parts?:
SpoilerShow
I can try adding some windows in the background and add some lavafalls ore what ever.
- Vaclav
- Posts: 9
- Joined: Wed Dec 23, 2015 12:35 am
- Location: Germany/Bavaria
- Player profile: https://ddnet.tw/players/Vaclav/
Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav
Will hier vielleicht mal jemand ne anständige aussage treffen?
Die Leute vom tollen DDNet Team scheint der Thread ja nicht wirklich zu Interessieren....
Die Leute vom tollen DDNet Team scheint der Thread ja nicht wirklich zu Interessieren....
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.tw/players/meew-39-/
- Clan: Möhre
Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav
1. englisch pls
2.there is no response on this cause this is porbalby (but im no tester i can just say what i think about this) rejected but noone wants to discuss with you im sorry but this map doesnt fit the standarts of ddnet maps 2018
2.there is no response on this cause this is porbalby (but im no tester i can just say what i think about this) rejected but noone wants to discuss with you im sorry but this map doesnt fit the standarts of ddnet maps 2018
911 mapping police
Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav
Like meew and Ravie already said, the map doesn't fit the current standard.
You should rather start a new map than try to fix this one. The parts are either too basic or too "random/experimental". The structure is just a tight square in wich you go from left to the right mostly. Space is the key, don't squeeze the parts into the structure and don't let it determine what parts you map.
Take a look at the maps we release nowadays and figure out how they're made. It shouldn't be too hard to see a difference both gameplay and structure wise. We also have a Tutorial Section and the Mapper Rules wich you should look at to improve your (future) maps.
[declined]jao; 2Evil4u[/declined]
You should rather start a new map than try to fix this one. The parts are either too basic or too "random/experimental". The structure is just a tight square in wich you go from left to the right mostly. Space is the key, don't squeeze the parts into the structure and don't let it determine what parts you map.
Take a look at the maps we release nowadays and figure out how they're made. It shouldn't be too hard to see a difference both gameplay and structure wise. We also have a Tutorial Section and the Mapper Rules wich you should look at to improve your (future) maps.
[declined]jao; 2Evil4u[/declined]
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