2Evil4u by Affe mit Waffe, Nashika & Vaclav

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Vaclav
Posts: 9
Joined: Wed Dec 23, 2015 12:35 am
Location: Germany/Bavaria
Player profile: https://ddnet.tw/players/Vaclav/

Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav

Post by Vaclav »

I tested the map with Phoenix and made some chances.

Chances:
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screenshot_2017-12-30_23-21-37.png
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2Evil4u.map
(793.14 KiB) Downloaded 85 times

Should I chance this parts?:
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screenshot_2017-12-30_23-22-51.png
screenshot_2017-12-30_23-22-51.png (957.56 KiB) Viewed 1547 times
If the background is too monotone.
I can try adding some windows in the background and add some lavafalls ore what ever.
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Vaclav
Posts: 9
Joined: Wed Dec 23, 2015 12:35 am
Location: Germany/Bavaria
Player profile: https://ddnet.tw/players/Vaclav/

Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav

Post by Vaclav »

Will hier vielleicht mal jemand ne anständige aussage treffen?
Die Leute vom tollen DDNet Team scheint der Thread ja nicht wirklich zu Interessieren....
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meew'
Posts: 519
Joined: Mon Jul 20, 2015 7:17 pm
Player profile: http://ddnet.tw/players/meew-39-/
Clan: Möhre

Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav

Post by meew' »

1. englisch pls
2.there is no response on this cause this is porbalby (but im no tester i can just say what i think about this) rejected but noone wants to discuss with you im sorry but this map doesnt fit the standarts of ddnet maps 2018
911 mapping police
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav

Post by fokkonaut »

Vaclav wrote: Sat Jan 20, 2018 1:40 am Will hier vielleicht mal jemand ne anständige aussage treffen?
Die Leute vom tollen DDNet Team scheint der Thread ja nicht wirklich zu Interessieren....
sowas gibts leider nicht
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: 2Evil4u by Affe mit Waffe, Nashika & Vaclav

Post by jao »

Like meew and Ravie already said, the map doesn't fit the current standard.

You should rather start a new map than try to fix this one. The parts are either too basic or too "random/experimental". The structure is just a tight square in wich you go from left to the right mostly. Space is the key, don't squeeze the parts into the structure and don't let it determine what parts you map.
Take a look at the maps we release nowadays and figure out how they're made. It shouldn't be too hard to see a difference both gameplay and structure wise. We also have a Tutorial Section and the Mapper Rules wich you should look at to improve your (future) maps.

[declined]jao; 2Evil4u[/declined]
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