666r by FunCat [Brutal/Insane]

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funcat
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666r by FunCat [Brutal/Insane]

Post by funcat »

Hi
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666r.map
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Konsti
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Re: 666r by FunCat [Brutal/Insane]

Post by Konsti »

Awesome like allways
Hard and faily map, i would say 1* insane

You did something wrong here :D
Delete grass main and move the other 3 mapres to embedded
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screenshot_2017-11-05_12-41-10.png
screenshot_2017-11-05_12-41-10.png (100.77 KiB) Viewed 4042 times
screenshot_2017-11-05_12-40-59.png
screenshot_2017-11-05_12-40-59.png (228.89 KiB) Viewed 4042 times
Last edited by Konsti on Sun Nov 05, 2017 2:38 pm, edited 1 time in total.
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Re: 666r by FunCat [Brutal/Insane]

Post by Freezestyler »

Tested with Starkiller.
Many Design Bugs at the Start.
SpoilerShow
How does it work? Does the Freeze on the Unhookable need to be deleted?
How does it work? Does the Freeze on the Unhookable need to be deleted?
screenshot_2017-11-05_13-27-53.png (150.82 KiB) Viewed 4035 times
Make it easier to fix others.
Make it easier to fix others.
screenshot_2017-11-05_13-36-22.png (256.94 KiB) Viewed 4035 times
The map is not really special, there are already enough of those maps.
Difficulty: Brutal 3-4*.
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Re: 666r by FunCat [Brutal/Insane]

Post by funcat »

>Many Design Bugs at the Start.
That's on purpose, everything else is fixed.
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Re: 666r by FunCat [Brutal/Insane]

Post by RayB. »

Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
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Re: 666r by FunCat [Brutal/Insane]

Post by Silex »

Or just change the first 50% ?
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Re: 666r by FunCat [Brutal/Insane]

Post by funcat »

RayB. wrote: Sun Nov 26, 2017 10:29 pm Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
The same way you can easily ask to change for anything that u personally do not like. ddnet has alot of maps which I find annoying, tight, horrible etc. But unfortunately I'm not tester or mod, so I'm not able to remove them. Tbh I don't support it, bcs ddrace is about to play on any map that player could come up with, and the only thing u have to follow is rules. So I'd easily fix any bug, but not style or color or whatever pops into your mind.
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Re: 666r by FunCat [Brutal/Insane]

Post by mokuz »

So I tested it
First I thought: This map is shit.
50% of the map later I thought: I hate this.
In the end I thought: I still hate this.
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
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Re: 666r by FunCat [Brutal/Insane]

Post by Silex »

mokuz wrote: Tue Nov 28, 2017 4:01 pm So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
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Re: 666r by FunCat [Brutal/Insane]

Post by mokuz »

Silex wrote: Tue Nov 28, 2017 4:26 pm
Silex wrote: Tue Nov 28, 2017 4:01 pm So I tested it
This map is shit.
I hate this.
I still hate this.
If you want to play tester do it correctly and tell us (him) why, please.
The map looks like he just sprayed tiles everywhere, its confusing af i had to spend most time(at the start specially) thinking how to do the part, and its not "hard", its "faily" and im against that
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
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