Sparadrap by -=TeK=- pikou [Solo]

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clefairy'
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by clefairy' »

Forgot to make new stars in HD.
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Tropo
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by Tropo »

Hey i looked at your map and i think its definitely worth releasing.
I really enjoyed the fact that you have to search for the actual finish route what i personally like.
After some testing i found some cuts and little graphical stuff.
BugsShow
Sparadrap1.png
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Sparadrap2.png
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Sparadrap3.png
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Sparadrap4.png
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Sparadrap6.png
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Sparadrap7.png
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DemoShow
Sparadrap skip.demo
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clefairy'
Posts: 382
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by clefairy' »

Fixed! :D
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Azerty
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Joined: Wed Oct 25, 2017 1:05 pm
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by Azerty »

To me, this is a good map with a fluid gameplay, this map is faily and we need to think about part before playing but parts are not that hard (for the majority) . I don't found any big skip. I think this map is ready to be release.
fokkonaut
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by fokkonaut »

i tested the map with cellegen again. nearly ever cut is now impossible, useless or fixed. if you know where to go, its a nice map i think. imo releaseable.
Freezestyler
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by Freezestyler »

Tested with Starkiller.
Make clear that you will land on Edge.
Make clear that you will land on Edge.
screenshot_2017-11-04_22-24-10.png (646.14 KiB) Viewed 3572 times
The map gets too linear at the end, but that doesn't matter at all.
We like the map, can be released as 3* solo.
clefairy'
Posts: 382
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Re: Sparadrap by -=TeK=- pikou [Solo]

Post by clefairy' »

New version.
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