Guhimbarwa by maggi323 [Moderate]
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.tw/players/maggi323/
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Re: Guhimbarwa by maggi323 [Moderate]
Fixed a little cheat at the beginning (added a stopper).
-maggi323
-maggi323
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.tw/players/maggi323/
- Mapper profile: http://ddnet.tw/mappers/maggi323/
Re: Guhimbarwa by maggi323 [Moderate]
Tested with RayB. only added the solo tiles for the noob filters around the teles, so they won't bug.
He wants to ask other testers for a difficulty. So feel free to suggest one. (probably between Mod 4* and Brutal 1*)
Map should be ready though.
-maggi323
He wants to ask other testers for a difficulty. So feel free to suggest one. (probably between Mod 4* and Brutal 1*)
Map should be ready though.
-maggi323
- Jimmy Jazz The 1st
- Posts: 321
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Re: Guhimbarwa by maggi323 [Moderate]
Hey i tested the map. The map feels like a moderate 5 star to me, most of the time.
I just didnt know how to do the ninja part. But im sure there is a simple trick. Also, the only parts that felt maybe a little bit harder than mod 5, would be the rocket fly part, and maybe the 2 Kinta flies at the end. Other than that the map feels like a mod 5.
*edit. The first hammer at the start of the map felt very tricky.
I just didnt know how to do the ninja part. But im sure there is a simple trick. Also, the only parts that felt maybe a little bit harder than mod 5, would be the rocket fly part, and maybe the 2 Kinta flies at the end. Other than that the map feels like a mod 5.
*edit. The first hammer at the start of the map felt very tricky.
You've just been Jimmy Jazzed.
Re: Guhimbarwa by maggi323 [Moderate]
Should be ready as 5* Moderate.
- StorмPʜöɴix
- Posts: 325
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- Clan: ΛLIVΣ
Re: Guhimbarwa by maggi323 [Moderate]
Yeah Mod5* is fine.
Re: Guhimbarwa by maggi323 [Moderate]
Tested the map with Tropo.
I still have a few suggestions for improvements:
I'd suggest to keep the team-size limit at two players. Some spots are really tight and there could be issues due to usage of a lot switches. Having more than two players doesn't help much anyway, since you can do most parts with maximum two players.
Next version should be releasable.
I still have a few suggestions for improvements:
I'd suggest to keep the team-size limit at two players. Some spots are really tight and there could be issues due to usage of a lot switches. Having more than two players doesn't help much anyway, since you can do most parts with maximum two players.
SuggestionsShow
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.tw/players/maggi323/
- Mapper profile: http://ddnet.tw/mappers/maggi323/
Re: Guhimbarwa by maggi323 [Moderate]
Fixed the bugs jao mentioned here, and 2 others while we were testing for last bugs.
-maggi323
-maggi323
Re: Guhimbarwa by maggi323 [Moderate]
[release=5; Moderate]"Guhimbarwa"; maggi323[/release]
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