Target by Soapy Sandwich [Dummy 1/2*]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Target by Soapy Sandwich [Dummy 1/2*]
Think I've gone over this map enough times, can't find anything seriously wrong with it. XD
This map is a speedrun, some parts may seem a bit easy but they are meant to be done at speed.
Fairly short map, I imagine 2:30 if ran full speed and hope you like the concept of the map
Looking forward to your opinions.
This map is a speedrun, some parts may seem a bit easy but they are meant to be done at speed.
Fairly short map, I imagine 2:30 if ran full speed and hope you like the concept of the map
Looking forward to your opinions.
- Attachments
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- Target.map
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- Target Map.png (699.23 KiB) Viewed 5834 times
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
- Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/
Re: Target by Soapy Sandwich [Dummy 1/2*]
Forgot to force team XD
Updated original posts map file as no one downloaded yet.
Updated original posts map file as no one downloaded yet.
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
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- Clan: ΛLIVΣ
Re: Target by Soapy Sandwich [Dummy 1/2*]
Heaya,
tested your map, and i gotta say im a little bit in love with it.
Its unique, fresh, and pretty neat to play.
Still there are a few issues with this piece.
I dont know, the map is missing its flow sometimes, since you have to search where to dummy is. Its alright tho, but sometimes its rather a maze. And the difficutly is pretty easy, but faily all the time, i would rather see something a bit more difficult, and unfailier sometimes.
P.S. Ah yeah, and Design isnt thaaat nice to look at ;)
tested your map, and i gotta say im a little bit in love with it.
Its unique, fresh, and pretty neat to play.
Still there are a few issues with this piece.
SpoilerShow
Dummy continues liike this the whole time, so you dont have to do the part regular.
Its kinda hard in my opinion after all the parts were pretty easy.
I would suggest to make the "180° speeder from "speed7" to "speed4" or something like this to make it easier (on the other hand is the map rising on difficulty, so mabye its okay)
Its kinda hard in my opinion after all the parts were pretty easy.
I would suggest to make the "180° speeder from "speed7" to "speed4" or something like this to make it easier (on the other hand is the map rising on difficulty, so mabye its okay)
P.S. Ah yeah, and Design isnt thaaat nice to look at ;)
Last edited by StorмPʜöɴix on Wed Sep 06, 2017 7:26 pm, edited 1 time in total.
- stompie
- Posts: 700
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- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Re: Target by Soapy Sandwich [Dummy 1/2*]
Still a nice map some stuff.
SpoilerShow
Add some arrows or something to show where he must go first like down first then up
This also happened no need to fix just thought id mention its a lucky save i guess
\,,/(◣_◢)\,,/
Re: Target by Soapy Sandwich [Dummy 1/2*]
I have to agree! - I had such fun playing this map, because it's different, didn't saw it like this before.StorмPʜöɴix wrote: ↑Wed Sep 06, 2017 7:24 pm Its unique, fresh, and pretty neat to play.
I dont know, the map is missing its flow sometimes, since you have to search where to dummy is. Its alright tho, but sometimes its rather a maze. And the difficutly is pretty easy, but faily all the time, i would rather see something a bit more difficult, and unfailier sometimes.
P.S. Ah yeah, and Design isnt thaaat nice to look at
Re: Target by Soapy Sandwich [Dummy 1/2*]
Probably the most repetitive map ever xd
I love the idea and how you made this map so nice to speedrace but I miss the varietys in this map.
You could include other weapons like shotgun for example.
I love the idea and how you made this map so nice to speedrace but I miss the varietys in this map.
You could include other weapons like shotgun for example.
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- Posts: 350
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- Player profile: https://ddnet.tw/players/SP-32--124--32-Someone/
- Clan: Somepeople
Re: Target by Soapy Sandwich [Dummy 1/2*]
fun map fun teamfinish secret
Re: Target by Soapy Sandwich [Dummy 1/2*]
Team finish has to be impossible on Dummy maps. Even if it's an alternate harder way still only one player is playing, so only one should get a rank.
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- Posts: 97
- Joined: Wed Jan 06, 2016 7:50 pm
- Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
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Re: Target by Soapy Sandwich [Dummy 1/2*]
Hi all wanted to respond and ask some questions before I update the map.
Firstly many have pointed out the map feels like a bit of a maze. Would you like me to put arrows to show the initial way to go or should I place more doors to limit movement in the wrong direction?
StorмPʜöɴix:
Your first picture I think, I'll fix as you said. I did intentionally make it like that but everyone expects it to work as you said.
Second Picture I don't think it needs to be slowed down as you shouldn't shoot the dummy as quickly as possible. I will slow it if more agree though.
stompie:
Most useful place to get stuck XD
RayB:
Sorry you find it repetitive XD It's kinda me just working with one concept. I didn't want to incorporate too many weapons as rocket isn't reliable without additional work and shotgun is essentially the same as laser. I also preferred to keep it simplistic. If this map is enjoyed I will start work on the second one with all weapons.
jao:
I included a team finish as I felt like it would be a fun thing to have in dummy maps, I made sure it took about 5 times as long to achieve to prevent these times from messing with normal ranks. I think if all dummy maps have a much longer trickier way to get a teamrank, it sorta makes each map 2 maps in one and as long as it doesn't interfere with the normal ranks of the map I see no harm in it. If it's seriously a problem I can fix it but I don't see the harm it could do and I think it could be a fun challenge to a lot of people.
SPSomeone:
Glad you enjoyed the secret XD
We need more puzzle loving Teeworlders XD
Thanks all for the feedback
Firstly many have pointed out the map feels like a bit of a maze. Would you like me to put arrows to show the initial way to go or should I place more doors to limit movement in the wrong direction?
StorмPʜöɴix:
Your first picture I think, I'll fix as you said. I did intentionally make it like that but everyone expects it to work as you said.
Second Picture I don't think it needs to be slowed down as you shouldn't shoot the dummy as quickly as possible. I will slow it if more agree though.
stompie:
Most useful place to get stuck XD
RayB:
Sorry you find it repetitive XD It's kinda me just working with one concept. I didn't want to incorporate too many weapons as rocket isn't reliable without additional work and shotgun is essentially the same as laser. I also preferred to keep it simplistic. If this map is enjoyed I will start work on the second one with all weapons.
jao:
I included a team finish as I felt like it would be a fun thing to have in dummy maps, I made sure it took about 5 times as long to achieve to prevent these times from messing with normal ranks. I think if all dummy maps have a much longer trickier way to get a teamrank, it sorta makes each map 2 maps in one and as long as it doesn't interfere with the normal ranks of the map I see no harm in it. If it's seriously a problem I can fix it but I don't see the harm it could do and I think it could be a fun challenge to a lot of people.
SPSomeone:
Glad you enjoyed the secret XD
We need more puzzle loving Teeworlders XD
Thanks all for the feedback
Re: Target by Soapy Sandwich [Dummy 1/2*]
The secret itself is cool, but allowing a team finish as a reward is bad, so change it please. Reason above
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