Flux by Pulsar [Moderate]
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Re: Flux by Pulsar [Moderate]
Changed nade solo and made last part a little easier.
I guess it's final version.
I guess it's final version.
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- Flux.map
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Re: Flux by Pulsar [Moderate]
I've made few design bugs when I changed nade solo.. fixed
- Attachments
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- Flux.map
- (191.27 KiB) Downloaded 107 times
- hi_leute_gll
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Re: Flux by Pulsar [Moderate]
Probably never. I've played it with moderate 3/4* player and it's just perfect length.
- hi_leute_gll
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Re: Flux by Pulsar [Moderate]
And when will you fix the to-tele and marking?
.hi._.leute._.gll. | iMTGmember
Re: Flux by Pulsar [Moderate]
I think I already told what is to-tele for and I still don't know what's the problem with markings..
- hi_leute_gll
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Re: Flux by Pulsar [Moderate]
To-tele are these yellow tiles on Tele-layer.
It is better to use only a few markings with a shadow behind instead of spamming them. Take a look on other maps, most current maps have proper markings.
It is better to use only a few markings with a shadow behind instead of spamming them. Take a look on other maps, most current maps have proper markings.
.hi._.leute._.gll. | iMTGmember
Re: Flux by Pulsar [Moderate]
Yes to-tele is such yellow thingy, and I used it for some reason.
I guess you mean unfreeze. I chose to make it as a cut in freeze and suns instead of shadow and few suns. Still clearly visible and looks fresh. Idk everyone I played with had no problem to see it.
I guess you mean unfreeze. I chose to make it as a cut in freeze and suns instead of shadow and few suns. Still clearly visible and looks fresh. Idk everyone I played with had no problem to see it.
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Re: Flux by Pulsar [Moderate]
Tested with Ravie.
Good map, but for me a bit short probably.
Didn't noticed any bugs.
Can be released as moderate 3-4.
Good map, but for me a bit short probably.
Didn't noticed any bugs.
Can be released as moderate 3-4.
The Real One!
Re: Flux by Pulsar [Moderate]
Totelecp 14 & 18 should be above the ground.
btw. nice fix for last part
btw. nice fix for last part
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