HighLife
Re: HighLife
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
other bugsShow
Last edited by jao on Fri Aug 04, 2017 7:47 pm, edited 1 time in total.
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Re: HighLife
lol and you still rls it? btw under from tp3 is 1 collision block that needed to be unhook xD
Re: HighLife
Omgggg this bugs make the map unplayable omg
Re: HighLife
Not true I just didn't notice all but thanks for reporting.
Fixed everything except the unfreeze thing bcs its intented. You shouldnt be able to edge there.
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Re: HighLife
Hm I remember mentioning it to you once, maybe you forgot about it. Anyways you can't really miss those bugs if you look for them.
SpoilerShow
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Re: HighLife
xD
Re: HighLife
The half-cutted generics are obviously an aesthetical feature :>
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p
Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p
Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..
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