HighLife

Share bugs and (re-rate) suggestions for released maps.
The official bug reporting moved to our discord (https://ddnet.org/discord).
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

HighLife

Post by fokkonaut »

o.O remove map! xD
Attachments
ddnet.exe 08.04.2017 - 19.08.12.03.png
ddnet.exe 08.04.2017 - 19.08.12.03.png (322.5 KiB) Viewed 3980 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: HighLife

Post by jao »

fokkonaut wrote: Fri Aug 04, 2017 7:09 pm o.O remove map! xD
There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
other bugsShow
No freeze-shadow behind grass
No freeze-shadow behind grass
screenshot_2017-08-03_20-26-21.png (162.12 KiB) Viewed 3969 times
Two times the same tileset
Two times the same tileset
screenshot_2017-08-04_19-35-23.png (389.19 KiB) Viewed 3969 times
Marked as unfreeze, but freeze-gametile
Marked as unfreeze, but freeze-gametile
screenshot_2017-08-04_19-36-43.png (579.81 KiB) Viewed 3969 times
Last edited by jao on Fri Aug 04, 2017 7:47 pm, edited 1 time in total.
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: HighLife

Post by fokkonaut »

lol and you still rls it? btw under from tp3 is 1 collision block that needed to be unhook xD
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: HighLife

Post by Silex »

Omgggg this bugs make the map unplayable omg
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: HighLife

Post by RayB. »

jao wrote: Fri Aug 04, 2017 7:41 pm There are more of those bugs in the map wich were known before release, but the mappers were too lazy to fix them.
Not true I just didn't notice all but thanks for reporting.
Fixed everything except the unfreeze thing bcs its intented. You shouldnt be able to edge there.
Attachments
Highlife.map
(697.85 KiB) Downloaded 98 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: HighLife

Post by jao »

Hm I remember mentioning it to you once, maybe you forgot about it. Anyways you can't really miss those bugs if you look for them.
SpoilerShow
screenshot_2017-08-04_20-05-35.png
screenshot_2017-08-04_20-05-35.png (407.29 KiB) Viewed 3929 times
screenshot_2017-08-04_20-06-48.png
screenshot_2017-08-04_20-06-48.png (275.29 KiB) Viewed 3929 times
screenshot_2017-08-04_20-06-55.png
screenshot_2017-08-04_20-06-55.png (373.13 KiB) Viewed 3929 times
screenshot_2017-08-04_20-08-04.png
screenshot_2017-08-04_20-08-04.png (423.66 KiB) Viewed 3929 times
screenshot_2017-08-04_20-08-53.png
screenshot_2017-08-04_20-08-53.png (420.1 KiB) Viewed 3929 times
screenshot_2017-08-04_20-09-02.png
screenshot_2017-08-04_20-09-02.png (282.07 KiB) Viewed 3929 times
screenshot_2017-08-04_20-09-26.png
screenshot_2017-08-04_20-09-26.png (350.41 KiB) Viewed 3929 times
screenshot_2017-08-04_20-09-37.png
screenshot_2017-08-04_20-09-37.png (285.94 KiB) Viewed 3929 times
screenshot_2017-08-04_20-09-48.png
screenshot_2017-08-04_20-09-48.png (352.99 KiB) Viewed 3929 times
fokkonaut
Posts: 855
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Re: HighLife

Post by fokkonaut »

xD
User avatar
Konsti
Posts: 1188
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Re: HighLife

Post by Konsti »

No one cares designbugs
Image
Image
Ninjed
Posts: 1300
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Re: HighLife

Post by Ninjed »

Good job testers for tournament map *LIKE*
The Real One!
Index
Posts: 1133
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: HighLife

Post by Index »

The half-cutted generics are obviously an aesthetical feature :>
Anyways, thanks for the initial fixes RayB., I can probably fix the rest later.. :p

Although I totally agree with Silex, that's not really a reason to reload the map xdd
Oh, and EryX revealing the secret plans in first screenshot, now everytihng is public..
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