Sooth by Michel [Brutal]

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Sooth by Michel [Brutal]

Post by jao »

Tested with Freezestyler.
Put the doodads in HD, make hookthrough more different to unhook and make tele more visiable.
You should add teamforce, I think it's highly possible to die stupidly in a lot parts in team 0, because how you mapped it (switches, kill-tiles, ...). Also the structure and parts suggest a 2 player-teamforce, similar to Ghoul.
You can escape the map at cp4, if you hammerfly up and throw someone through the freeze and wait for unfreeze.
Difficulty is either Brutal 5* or Insane 1*.
SpoilerShow
screenshot_2017-08-01_19-56-48.png
screenshot_2017-08-01_19-56-48.png (363.88 KiB) Viewed 4042 times
screenshot_2017-08-01_19-57-03.png
screenshot_2017-08-01_19-57-03.png (335.51 KiB) Viewed 4042 times
screenshot_2017-08-01_19-58-09.png
screenshot_2017-08-01_19-58-09.png (212.14 KiB) Viewed 4042 times
screenshot_2017-08-01_19-58-22.png
screenshot_2017-08-01_19-58-22.png (168.94 KiB) Viewed 4042 times
screenshot_2017-08-01_19-58-38.png
screenshot_2017-08-01_19-58-38.png (212.98 KiB) Viewed 4042 times
screenshot_2017-08-01_20-00-37.png
screenshot_2017-08-01_20-00-37.png (184.12 KiB) Viewed 4042 times
screenshot_2017-08-01_20-01-24.png
screenshot_2017-08-01_20-01-24.png (218.05 KiB) Viewed 4042 times
screenshot_2017-08-01_20-02-34.png
screenshot_2017-08-01_20-02-34.png (403.86 KiB) Viewed 4042 times
screenshot_2017-08-01_20-01-06.png
screenshot_2017-08-01_20-01-06.png (389.49 KiB) Viewed 4042 times
|Michel
Posts: 17
Joined: Fri May 08, 2015 3:32 pm
Location: France
Player profile: https://ddnet.tw/players/|Michel/
Clan: Berey
Website: http://fondationdidierdrogba.org/wp/?lang=fr

Re: Sooth by Michel [Brutal]

Post by |Michel »

So hooktrought and tele tiles are not easy to see ? well ok... i don't get you here
If you keep diying stupidly in team 0 then you might join a team, teamforce is too restrictive and not funny imo
Screenshot 2: you can do the part as you want, that's fine if you found your way
Actually working on this spam chat part and last one, waiting for your anwsers
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Sooth by Michel [Brutal]

Post by Konsti »

fokkonaut wrote: Tue Aug 01, 2017 10:04 am best thing is unfreeze in from-tp, bur that does only 99.99% work :D
No its not the best thing because it dont work 100%
Image
Image
|Michel
Posts: 17
Joined: Fri May 08, 2015 3:32 pm
Location: France
Player profile: https://ddnet.tw/players/|Michel/
Clan: Berey
Website: http://fondationdidierdrogba.org/wp/?lang=fr

Re: Sooth by Michel [Brutal]

Post by |Michel »

Talked in-game about it with jao.
added tunezone to avoid spam chat, reworked again the last part
I made the teleporter tile darker, and the hooktrought brighter (still need verification)
tunezone indication for jetpack press forward

Here is the fixed version:
Sooth.map
(948.18 KiB) Downloaded 94 times
I feel like i forgot something lol
Last edited by |Michel on Fri Aug 04, 2017 12:31 pm, edited 2 times in total.
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
Fluday
Posts: 20
Joined: Sun Jan 31, 2016 10:59 am
Player profile: https://ddnet.tw/players/Fluday/
Clan: Beret

Re: Sooth by Michel [Brutal]

Post by Fluday »

+1 nice map, 12
Je suis ingénieur informaticien.
User avatar
Pipou
Posts: 42
Joined: Wed Nov 19, 2014 10:13 pm
Player profile: http://ddnet.tw/players/Pipou/
Mapper profile: http://ddnet.tw/mappers/Pipou/

Re: Sooth by Michel [Brutal]

Post by Pipou »

Fluday wrote: Wed Aug 02, 2017 10:14 am+1 nice map, 12
Hmm.. sooth moi, 2
|Michel
Posts: 17
Joined: Fri May 08, 2015 3:32 pm
Location: France
Player profile: https://ddnet.tw/players/|Michel/
Clan: Berey
Website: http://fondationdidierdrogba.org/wp/?lang=fr

Re: Sooth by Michel [Brutal]

Post by |Michel »

Pipou wrote: Wed Aug 02, 2017 12:08 pm
Fluday wrote: Wed Aug 02, 2017 10:14 am+1 nice map, 12
Hmm.. sooth moi, 2
12
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
User avatar
Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: Sooth by Michel [Brutal]

Post by Rico »

Hey all,

this is my review of the map Sooth by |Michel:

Design:

jao is one of the most creative person I have met in Teeworlds for grass_main designs. The desing is very clean and polished made. Good color combination. It gives a comfortable feel to the map. The grass implementation is also top notch. Just a flawless design.

Parts/Gameplay:

The gameplay is smooth and it feels good to play it even if this map is not a easy one. |Michel is a lazy person but that does not mean that he is not a creative person. He tooked his time, thought carefully about the parts and made them good. Some parts do have corner hooks which personally hate. But needless to say the parts themselves designed well. Good innovation in using weapons and deppfreeze. Some parts do use the TW phsysics well. It seems like french ppl are good for smth~

Bugs/Exploits:

|Michel fixes the bugs/exploits we found as well other which he got told by other testers. Ty for that.
The last part bugs me a bit. It feels like it is still not well indicated for those who fail to do it the intendet way.



For the rating:

- Brain: 3/5
- Skill (Difficulty): Brutal 5 (Because of the 3 on the Brain rating)
- Look: 5/5
- Faily: 2/5

Best regards Rico
Last edited by Rico on Thu Aug 24, 2017 2:27 am, edited 3 times in total.
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Sooth by Michel [Brutal]

Post by hi_leute_gll »

Design is by jao, not Pipou. :o
Last edited by hi_leute_gll on Mon Aug 21, 2017 3:16 pm, edited 1 time in total.
.hi._.leute._.gll. | iMTGmember
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Sooth by Michel [Brutal]

Post by jao »

hi_leute_gll did a few changes to the colors to have better contrast and I removed unused tiles from 'dirty_generic_castle_main', 'grass_main_0.7_white', 'grass_main_0.7_grassonly' and 'jungle_doodads_white'.
Attachments
Sooth.map
(593.94 KiB) Downloaded 108 times
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests