pichummy by Kenzo [Dummy]

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Kenzo
Posts: 131
Joined: Wed Feb 17, 2016 1:21 am
Location: Chile
Clan: 123wena

pichummy by Kenzo [Dummy]

Post by Kenzo »

this is my first map
Attachments
pichummy.map
(51.46 KiB) Downloaded 93 times
User avatar
mazanitax
Posts: 18
Joined: Tue Jul 12, 2016 10:23 am
Player profile: https://ddnet.tw/players/Akko
Clan: Daisuki✈
Website: https://osu.ppy.sh/users/16435812

Re: pichummy by Kenzo

Post by mazanitax »

nice map
User avatar
mazanitax
Posts: 18
Joined: Tue Jul 12, 2016 10:23 am
Player profile: https://ddnet.tw/players/Akko
Clan: Daisuki✈
Website: https://osu.ppy.sh/users/16435812

Re: pichummy by Kenzo

Post by mazanitax »

mala tu wea tontoconchetumare
User avatar
stompie
Posts: 700
Joined: Thu Jun 18, 2015 2:40 pm
Player profile: http://ddnet.tw/players/stompie/
Mapper profile: https://ddnet.tw/mappers/stompie/

Re: pichummy by Kenzo

Post by stompie »

mazanitax wrote:nice map
Im assuming your sarcastic

The fact that there is death everywhere is your first problem yeah its fine ish for like the start few parts but the entire map?!?!
parts look interesting just make it not DEATH!
This is not a fun map make tp and freez bits or something making a super hard and very short map is the mentality of every mapper recently from someone like you i kinda expected more

The entire point of map making (for me atleast) is making a map thats fun to play! im not saying its not supposed to be faily just that you shouldnt go over board like you did
Rework it please
\,,/(◣_◢)\,,/
User avatar
Cellegen
Posts: 1140
Joined: Sun Nov 06, 2016 10:39 pm
Location: Germany
Player profile: https://ddnet.tw/players/Cellegen/
Mapper profile: https://ddnet.tw/mappers/Cellegen/
Clan: RestInHell.
Website: https://skins.tw/
Discord: Cellegen | RiH#5501

Re: pichummy by Kenzo

Post by Cellegen »

The map is good, but exactly you need some reworks about design, gameplay and ofc deadspikes. :)
Dont worry, practises makes magics :)
RestInHell. - Team Leader
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: pichummy by Kenzo

Post by StorмPʜöɴix »

A few things:

1. First your title should include the mapserver. In this case pichummy by Kenzo [Dummy].
2. Since you Map is a dummy map you have to force team of 2.
sv_team 2, sv_max_team_sice 2 also its ways good to add sv_deepfly 0

About the Map, didnt really play it,
but it had some good ideas, sadly it isnt a good mapped map. Its rather tight all the time, and every mistake you make is your death.
Some might like it yeah sure, but you could do much betterr if you just practise for a bit.

Dont really like the map like it is, and also a rework is kinda unnecessary in my eyes. You would do better if you take the best parts out of this map, and map a better map that isnt that tight.

But wait for some other opinions though.
User avatar
mazanitax
Posts: 18
Joined: Tue Jul 12, 2016 10:23 am
Player profile: https://ddnet.tw/players/Akko
Clan: Daisuki✈
Website: https://osu.ppy.sh/users/16435812

Re: pichummy by Kenzo

Post by mazanitax »

perones culiaos
User avatar
Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: pichummy by Kenzo

Post by Rico »

Hey guys,

I took a quick look at this map since it is VERY short.
All parts do work. There is a potential skip which i have seen. It is gonna be shown in a picture.
They are very simple made and in mind for hardcore players. Since it is a very short map I do not mind the spikes.
You should make a UNLUCK TEAM TILE at the end of the map for safety. Picture again.
Also only allow teams and team size of 2 should be switched on like StormPhönix already said.:
StorмPʜöɴix wrote: 2. Since you Map is a dummy map you have to force team of 2.
sv_team 2, sv_max_team_sice 2 also its ways good to add sv_deepfly 0
After some playtime my eyes started to hurt a bit. Maybe it is caused by the RED BG you have. For the love of our eyes pls change the BG to a not RED overhelmed colour tone.
SpoilerShow
There is a chance that the dummy can be dragged literally over the part. It must not be altered but just you know.
There is a chance that the dummy can be dragged literally over the part. It must not be altered but just you know.
screenshot_2017-04-30_21-09-53.png (337.54 KiB) Viewed 3196 times
Place a UNLUCK TEAM TILE where my tee stands. Ty.
Place a UNLUCK TEAM TILE where my tee stands. Ty.
screenshot_2017-04-30_20-45-29.png (255.35 KiB) Viewed 3196 times
For the rating:
- Brain: 1/5
- Skill (Difficulty): Dummy 3-4*
- Look: 1/5
- Faily: 5/5

Best regards
Rico
Last edited by Rico on Sun Apr 30, 2017 10:25 pm, edited 3 times in total.
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: pichummy by Kenzo

Post by StorмPʜöɴix »

Rico wrote: StormPänix
I aint panicing anywhere :P
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: pichummy by Kenzo [Dummy]

Post by RayB. »

The map is super short, super faily and uncreative. I don't know a good reason for this map to be on DDnet.
Also how some guys already said bad mapped. This leads me to reject this map.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests