Tripleblocks by triki [Brutal]

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RayB.
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Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: tripleblock

Post by RayB. »

Thanks for the information Lumina, the topics are merged now.
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: tripleblock

Post by triki »

upd:
Attachments
Tripleblock.map
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triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: tripleblock

Post by triki »

UPD
Attachments
Tripleblock.map
new
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Tripleblock.map
(171.69 KiB) Downloaded 84 times
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VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: tripleblock

Post by VipeR »

On the first look, the map can be seem as not good. But it contains some really creative parts.
The design and the amount of info on screen is a bit confunsing, as the fact that you can do certain part in various ways.
But that cant be the reason to declinded it. RayB, as i heard, just looked the map for 5 min with Super. That cant be the Standard of testing. I know some players which really enjoyed the map (such as Starkiller and ohters).
Ofc its not ready at the moment, but thats because no tester give it a try.

And i dont get why this map and JungleRabies are not in the Maps prioritization list.
"based on the date of publishing" Both 2015
"The list just shows which maps deserve to get tested earlier than the other." I will say it again 2015!!!!
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: tripleblock

Post by RayB. »

VipeR wrote:On the first look, the map can be seem as not good. But it contains some really creative parts.
The design and the amount of info on screen is a bit confunsing, as the fact that you can do certain part in various ways.
1-2 creative parts don't make a map good neither release worthy :)
VipeR wrote: But that cant be the reason to declinded it. RayB, as i heard, just looked the map for 5 min with Super. That cant be the Standard of testing. I know some players which really enjoyed the map (such as Starkiller and ohters).
Hold on and read my post again because you are making up the reasons why I declined the map. The real reasons might be helpful when you go on testing this map.
Also you should question what you hear because I spent more than just 5min on this map.... I even tested this map with the mapper multiple times and Genex.
VipeR wrote: Ofc its not ready at the moment, but thats because no tester give it a try.
Then give It a try. I didn't bring the map back so you can only question how I tested the map.
VipeR wrote: And i dont get why this map and JungleRabies are not in the Maps prioritization list.
"based on the date of publishing" Both 2015
"The list just shows which maps deserve to get tested earlier than the other." I will say it again 2015!!!!
Maybe because I just brought both maps back from archive ? :D
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: tripleblock

Post by triki »

RayB. wrote: 1-2 creative parts don't make a map good neither release worthy :)
Confirms this
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: tripleblock

Post by triki »

.
Last edited by triki on Fri May 05, 2017 11:04 pm, edited 1 time in total.
Freezestyler
Posts: 147
Joined: Sun Dec 18, 2016 12:38 am
Player profile: https://ddnet.tw/players/Freezestyler
Mapper profile: https://ddnet.tw/mappers/Freezestyler
Clan: Limerence.

Re: tripleblock

Post by Freezestyler »

Solid, good map with some really creative parts, I don't get why we shouldn't release the map.
triki
Posts: 144
Joined: Mon Mar 30, 2015 8:44 pm
Player profile: http://ddnet.tw/players/triki/

Re: Tripleblocks by triki [Brutal]

Post by triki »

upd: map
How many opinions need?
Attachments
Tripleblock.map
upd2
(173.6 KiB) Downloaded 90 times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Tripleblocks by triki [Brutal]

Post by jao »

Tested with Konsti and triki.
I don't like the map, the ideas are mostly good, but it's very bad mapped and the map has no concept. Parts don't really fit to each other and are unbalanced sometimes. Because of this, "creative parts" isn't a strong enough argument to release it imo.
Feel free to discuss this :D
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