Dark Light by sloppydog [Dummy]

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sloppydog
Posts: 19
Joined: Sat Dec 10, 2016 10:37 pm
Player profile: https://ddnet/players/sloppydog/
Clan: Solo Hound

Dark Light by sloppydog [Dummy]

Post by sloppydog »

Hello its me again :o ,I've mapped a new dummy map,hopefully i removed all bugs :D
I think its 3 stars easy 15 points
the starting line with logo and mini map teasers
the starting line with logo and mini map teasers
screenshot_2017-01-31_20-29-01.png (117.48 KiB) Viewed 4102 times
one of the epic parts
one of the epic parts
screenshot_2017-01-31_20-49-21.png (94 KiB) Viewed 4102 times
one of the strange parts thats kinda faily
one of the strange parts thats kinda faily
screenshot_2017-01-31_21-56-23.png (76.5 KiB) Viewed 4102 times
the finishing line with bright lights XD
the finishing line with bright lights XD
screenshot_2017-01-31_21-51-40.png (119.06 KiB) Viewed 4102 times
Dark Light.map
the map file :P
(1.26 MiB) Downloaded 114 times
hope you enjoy testing and like it ;)
Im Just A Noobdog :3
Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Dark Light (dummy map)

Post by Pepe »

Hmm... I don't know what to say about this map.

First of all I don't like it, but that doesn't mean it should be rejected so fast.

The "epic" part is annoying, you have to get a perfect hammer and a perfect angle for the dummy.
You used a lot of useless signs all over the map and it's annoying too, since this is not a "tutorial" dummy map.
I didn't like the way you used the other HT, cause you can perfectly change it by putting unhookable or a tune. And also changing the design of it because it's ugly.

I took a lot of screenshots but I don't think is worth to post it right now.

Let's wait for another tester's opinion.
sloppydog
Posts: 19
Joined: Sat Dec 10, 2016 10:37 pm
Player profile: https://ddnet/players/sloppydog/
Clan: Solo Hound

Re: Dark Light (dummy map)

Post by sloppydog »

ty for feedback,should i change tp
and the non hook through part is meant to be a challenge
i can replace it at some parts but one part i beleave its should stay
Im Just A Noobdog :3
sloppydog
Posts: 19
Joined: Sat Dec 10, 2016 10:37 pm
Player profile: https://ddnet/players/sloppydog/
Clan: Solo Hound

Re: Dark Light by sloppydog [Dummy]

Post by sloppydog »

thanks to novashock,stompie,Jimmy Jazz and others for testing my map,
sadly there was bugs :( ... :D but i fix them
i also changed tp design
Dark Light.map
updated map :P
(1.26 MiB) Downloaded 106 times
Im Just A Noobdog :3
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Dark Light by sloppydog [Dummy]

Post by jao »

tested by Starkiller
SpoilerShow
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screenshot_2017-02-12_13-55-34.png (503.1 KiB) Viewed 3950 times
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screenshot_2017-02-12_13-58-22.png (405 KiB) Viewed 3950 times
screenshot_2017-02-12_13-59-02.png
screenshot_2017-02-12_13-59-02.png (225.2 KiB) Viewed 3950 times
User avatar
Wartopeth
Posts: 151
Joined: Sun Jun 14, 2015 4:01 am
Player profile: http://ddnet.tw/players/-9760-Arc-359-urus-9760-/
Mapper profile: http://ddnet.tw/mappers/-9760-Arc-359-urus-9760-/
Clan: Team GG

Re: Dark Light by sloppydog [Dummy]

Post by Wartopeth »

start has some bugs too (freeze while you are falling) and imo design needs a rework (It has some nice ideas so I could change design for you if more testers like the map :D).
Team GG
sloppydog
Posts: 19
Joined: Sat Dec 10, 2016 10:37 pm
Player profile: https://ddnet/players/sloppydog/
Clan: Solo Hound

Re: Dark Light by sloppydog [Dummy]

Post by sloppydog »

hey i fixed stuff on map
Dark Light.map
(1.26 MiB) Downloaded 121 times
ty for testing :D
Im Just A Noobdog :3
pixel
Posts: 430
Joined: Sun Nov 22, 2015 8:44 pm
Player profile: http://ddnet.tw/players/pixel
Mapper profile: https://ddnet.tw/mappers/pixel/
Clan: Bitfighter

Re: Dark Light by sloppydog [Dummy]

Post by pixel »

Well, I didn't test this map good, just to this one part..
About the part:
It is too hard, nearly impossible to do it, becuase this one laser line is 'hooking' you without a break... and if you go alone down, you failed too, please fix this...
well....
SpoilerShow
screenshot_2017-04-01_19-38-36.png
screenshot_2017-04-01_19-38-36.png (544.53 KiB) Viewed 3798 times
screenshot_2017-04-01_19-36-58.png
screenshot_2017-04-01_19-36-58.png (299.05 KiB) Viewed 3798 times
screenshot_2017-04-01_19-33-10.png
screenshot_2017-04-01_19-33-10.png (324.72 KiB) Viewed 3798 times
User avatar
Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: Dark Light by sloppydog [Dummy]

Post by Rico »

Hello guys,

I tested the map by myself with a little help from Silex and Welf but just for one part.
The atmosphere of the map (Look) is pretty cool. The desing is well done.
The parts are rather balanced. All are almost arround the same difficulty level. It is a short map so speedrunners be aware.
Many signs are reasonably placed. Many players would be confused and rage quit imo. Still if you wanna delete them do as you please.
One suggestion of Welf was to right click on the green dot in the map editor and to select "use aspect ratio". The moon is not round. This should make him round again.(I hope it is correctly described)
One part is unclear for me. I will contact you via PM to ask you how the part is done.
I have found some parts which could be uptadet to simplify and make the experience of the map more enjoyable. Will be listed down below in the spoiler as picture with descriptions.
And at last i gotta say bravo for including Tunezones. Even if they are not groudnbreaking ideas just the effort of including them is a good start.
SpoilerShow
The "CP" would be better in use, if it would show the Checkpoint itself rather than the CTO tile.
The "CP" would be better in use, if it would show the Checkpoint itself rather than the CTO tile.
screenshot_2017-04-09_22-29-34.png (376 KiB) Viewed 3754 times
Make the ground, where my dummy is and the ceiling where i am at UNHOOKABLE to prevent from ppl saying, that the THROUGHOOK on the right is unecessary.
Make the ground, where my dummy is and the ceiling where i am at UNHOOKABLE to prevent from ppl saying, that the THROUGHOOK on the right is unecessary.
screenshot_2017-04-09_22-30-09.png (260.4 KiB) Viewed 3754 times
Use the straight arrow to the left for the number one also but place it under the first UNHOOKABLE for the first part. It would make the part clearer.
Use the straight arrow to the left for the number one also but place it under the first UNHOOKABLE for the first part. It would make the part clearer.
screenshot_2017-04-09_22-35-31.png (303.09 KiB) Viewed 3754 times
I would suggest to delete CP8 completly, bcs it could happen that the player drags the dummy into CP8 but at the same moment falls to his own CP. After that the dummy is not anymore reachable for the player anymore.
I would suggest to delete CP8 completly, bcs it could happen that the player drags the dummy into CP8 but at the same moment falls to his own CP. After that the dummy is not anymore reachable for the player anymore.
screenshot_2017-04-09_22-38-51.png (239.3 KiB) Viewed 3754 times
For the rating:
- Brain: 2/5
- Skill (Difficulty): 2-3*
- Look: 4/5

Best regards Rico

PS:For those ppl who have negative things to say about some parts PLS explain yourself clearly why it is bad and give him at the same time a suggestion for the problem. Do not give him words like "DELETE" or smth smiliar without content. Thank you.
sloppydog
Posts: 19
Joined: Sat Dec 10, 2016 10:37 pm
Player profile: https://ddnet/players/sloppydog/
Clan: Solo Hound

Re: Dark Light by sloppydog [Dummy]

Post by sloppydog »

try so much for testing :D
Im Just A Noobdog :3
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