nullptr by Shishigami [Moderate]

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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

Finishing touches, map is finished now - as far as I'm concerned, that is x)

Code: Select all

- Fixed wrong tiles in winner room
- Changed credits image in winner room
- Changed generic_unhookable
- Added missing freeze edges
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VipeR
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Re: nullptr by Shishigami [Moderate]

Post by VipeR »

should be rdy Brutal 1*
Last edited by VipeR on Fri Mar 24, 2017 9:57 pm, edited 2 times in total.
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teddi
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Re: nullptr by Shishigami [Moderate]

Post by teddi »

Wow that was fast.
just your friendly neighbourhood bear
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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

Did a gameplay test with jao

Code: Select all

- Added additional toteles: totele 4, 26, 39, 48
- Platform for the first deep part (part 2, dummy drag) is now longer: http://i.imgur.com/bdsgJDm.png
- Removed tele at the end of the first deep part (part 2): http://i.imgur.com/0Mx9Dg2.png
- Replaced unhookables with hookthrough in part 4: http://i.imgur.com/F8DPF8a.png
- Increased the length of this platform in part 4: http://i.imgur.com/V1f9sDx.png
- Added this island at the first HF: http://i.imgur.com/zdM1SNG.png
- Added more unfreeze here: http://i.imgur.com/Ozfp6tg.png
- Added more hook blocks at cp 31: http://i.imgur.com/CiwQdeg.png
- Made the last part significantly easier: http://i.imgur.com/4NYqyrf.png (I can do it now  ;) )
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nullptr.map
(839.12 KiB) Downloaded 93 times
Last edited by Shishigami on Fri Mar 24, 2017 9:19 pm, edited 1 time in total.
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Welf
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Re: nullptr by Shishigami [Moderate]

Post by Welf »

you dont need to upload screens about your fixes, dont waste your time ^^ (some mappers dont even tell us what they changed and thats okay, too)
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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

If you don't care about it that's fine, but its still useful for me and it really only takes a minute
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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

Code: Select all

- Less fall to death, more freeze: http://i.imgur.com/GmedfLC.png
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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

Jao

Code: Select all

- Added additional tele 5, 31, 33, 34
- Added more HT at tele 11
- Added shields after rocketfly
- Added unfreeze in appropriate locations
- Changed cp31/32 layout
- Changed FROM 32 to CFRM
- Removed some annoying tiles
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jao
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Re: nullptr by Shishigami [Moderate]

Post by jao »

ready Brutal 1*
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Shishigami
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Re: nullptr by Shishigami [Moderate]

Post by Shishigami »

oops
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